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Mygnol

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A member registered Oct 05, 2018 · View creator page →

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The moving enemies are probably one of the trickier ones to kill, since their speed means you have to predict where they are after you swap to weapons. The time it takes to swap to Weapons from Information is enough for them to have moved off from where they were. Granted, the player's torpedo hitbox is tiny, and we're quite surprised no-one else has brought it up before.

Thanks for commenting!

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Thanks for the feedback!

The idea of using a card was there since the beginning, mainly to stop players from just toggling rapidly between systems and having to think a bit more before acting. The game as it is definitely favors a much slower paced play-through, though, and we're glad you found it fun regardless!

Thanks for the feedback!
Originally we wanted to add in a short clip of the submarine glass shattering and the sub imploding if you died, but we ran out of time and just had to settle for the glass cracking getting more and more pronounced.

Perhaps next time around, though!

(1 edit)


Title says it all. Was decent fun trying to get the three of us with only a programming background (and the barest amount of art/sound skills)to put together a game, and we're glad we managed to get it in on time before the site caught fire!


Comments, feedback and ratings appreciated!

https://kaiskii.itch.io/help-im-stuck-in-a-submarine

- Team VALK


Title says it all. The entire game takes place on one screen, and you swap between systems... which are all on one screen on that screen!


Comments, feedback and ratings appreciated!

https://kaiskii.itch.io/help-im-stuck-in-a-submarine