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A jam submission

Lunar ExpressView game page

Violet has locked herself in the back of her space train, and needs to get to the front before it implodes, so... huh?
Submitted by Verssales (@Verssales_), Kyveri (@artofkyveri), DamianLDF, Ricky Leone, Kalpojeet Dey (@kalpojeet_sound) — 37 minutes, 43 seconds before the deadline
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Lunar Express's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#44.4064.406
Audio#103.5633.563
Accessibility#232.9062.906
Controls#243.0633.063
Overall#323.1253.125
Originality#512.9692.969
Theme#553.0003.000
Fun#641.9691.969

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I've no idea what's going on... but... that's a good thing?

I'm happy when a game entertains me - and this entertained me with a wonderful feeling of "what just happened!?"

Overall, I think you guys painted an atmosphere with this game, and I love that.

Submitted

And yes, I played it twice when I read another comment and realised you could "win"
So I won...

I think I preferred losing!

Submitted(+1)

This… game, this submission entry. I don’t know where to begin. It was love at first sight, extreme hate at first and second try, back to love after third try.

I love that Menu/Thumbnail art, that’s what drawn me to this submission before any other. Great visuals! But that’s what everybody talks about, what about the game design and gameplay?

Right off the bat, the monologue intro is too fast. I couldn’t read it wholly and gave up half way through. Which was such a shame because the intro monologue is wonderful.

But because I couldn’t read it whole, I had no idea that picking things up slowed the train even further. And that’s like the thing you have to avoid, train stopping. Because if it stops, it goes poof. And. So. Does. She.. Lil’… Miss.. Violet… De… Mercury…

It’s funny because in my submission you interact with objects to eat them. So I approached interactive objects in this game with the same fervor and ate them all. The result is [REDACTED]. By redacted I mean train went poof and lil miss violet de mercury disappeared along with it.

I was about to drop a very negative review when I decided to give it a one more go, because the review was so negative I just had to make sure I wasn’t wrong. And I did give it a third spin, and I’m glad I was wrong!

My original comment I almost posted after my second try:

Great visuals! Unique story, it seems awesome. Except for one big problem, the stated conclusion in the premise. Which is the first paragraph under the game. Not only does it mean that there's nothing to do in the "game", but however unpopular this opinion may be, it also means that it's not a game!?

Is there any other outcome in this game other than train disappearing? I tried to go as fast as possible without even pausing or turning back, yet i still didn't see any other outcome. Things have happened exactly as written.

I just wasn't very invested in the violet girl because the monologue at the beginning was too fast; I couldn't read it whole and gave up half way.

This might be an unpopular opinion but I hated it. Largely because there was nothing to do against the stated conclusion of the premise. And I wanted to love this game, it was actually the first game I tested. I hated the very long loading times between levels too.
Developer

thankyou for the well thought out feedback, I'm glad your enjoy the visuals style of the game and decided to give it a go a 2nd and 3rd time around. There are definitely things if given a 2nd time we would of definitely tried to polish put more to give players more of an idea of what  was going on. 

Submitted(+1)

Really stunning art style!

Submitted(+1)

Good game! My only real complaint is that the dialogue at the beginning was a little too fast, but I might be a slow reader. 

Submitted(+1)

I am getting long black screen after narration and inbetween scenes.

Submitted

I'll echo what others are saying, but the graphics are really beautiful in this game. One of the features I liked is the cursor being a hand that pinches when you are clicking on items, really a nice subtle effect, but adds a lot of polish. I would like to have seen some kind of scoring or something to indicate how well I did. I think I got through 5-6 rooms worth of golden tickets before reaching the end. I felt like I was rushed due to the timer, but I wanted to spend more time looking at the artwork yall had put together in the different picture frames and the foreground characters.

Nice work!

Submitted

The goal and the gameplay in general doesn't say much about the game, or rewards/penalize in any way. The theme is more of the artstyle and the backstory. Also for some reason it takes so long to transitions, and the music feels a little bit invasive after the 4th loop.

The art direction in general is amazing, dim light, vibrant purple colors, the parallax, and the music too. It is also consistent and doesn't feel separate from the overall style (the music fits the visuals). The low fps animations give a specific characteristic, it may be the short time to make visuals, but it can be used as an art form if the fps in general of the animations are consistent (or atleast have a close multiple, like 4fps and 6fps).
Submitted(+1)

the cover art/intro art is amazing, great job!

Submitted

Good looking and with great controls. Game is about picking up stuff. And i picked up everything on that train... i think.

Submitted

I played it again and only picked up as little as possible. And i think we got the train back up to speed.

Submitted

Cool visuals and music! Really created a cool vibe here. I also did not get a clear idea on what to do, although I think you could build on the idea of shrinking and enlarging items :)

Submitted

Best art I've seen in this jam so far. Engaging concept. I hope you can expand on the gameplay in the future.

Submitted (1 edit)

graphics are cool but as other people have stated, there is a lack of gameplay and not really a clear end goal.

Submitted(+1)

Awesome art and music. I'm guessing the gameplay was meant to make you search for the ticket based on clues? In it's current state, the player is encouraged to click everything rapidly. But I could see this having potential. Great entry

Submitted(+1)

Illustration are beautiful but not sure what the gameplay is here. Was clicking things and moved on but wasn't sure what else I was supposed to do? I think the idle animation could be subtle though. The character flings her arms about a bit weirdly.

Submitted(+1)

Beautiful! Cool menu too :)

The gameplay didn't do that much for me, I just clicked stuff.

Nice music, but the absolute peak is the 2d art here!

Submitted(+2)

Looks amazing, I just didn't know what I had to do, I got these golden tickets but then I just went into the next cart and the ticket was gone seemingly. If there was something I was missing or if there was more as I played through the game, it was not very apparent

Submitted

Cool little experience, beautiful art-style.

Submitted(+1)

Really great art in this! Would be nice to add more variety in the Game play in the future.

Submitted(+1)

Visually and aurally impressive, a little repetitive maybe (I don't know maybe I missed something, frog?) but fun experience nonetheless, very nice submission.