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The goal and the gameplay in general doesn't say much about the game, or rewards/penalize in any way. The theme is more of the artstyle and the backstory. Also for some reason it takes so long to transitions, and the music feels a little bit invasive after the 4th loop.

The art direction in general is amazing, dim light, vibrant purple colors, the parallax, and the music too. It is also consistent and doesn't feel separate from the overall style (the music fits the visuals). The low fps animations give a specific characteristic, it may be the short time to make visuals, but it can be used as an art form if the fps in general of the animations are consistent (or atleast have a close multiple, like 4fps and 6fps).