Really creative and original. I found the instructions overwhelming in my rush to play a whole bunch of games :-) not sure if things could be simplified to make the game more approachable?
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The Vampire's Lair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #26 | 3.786 | 3.786 |
Weirdness/Charm | #35 | 3.571 | 3.571 |
Music and Sound | #41 | 3.214 | 3.214 |
Overall | #44 | 3.173 | 3.173 |
Overall | #47 | 3.214 | 3.214 |
Polish | #54 | 3.000 | 3.000 |
Fun Factor | #65 | 2.857 | 2.857 |
Balance | #77 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Video url
https://youtu.be/clSU0SNGP_A
Comments
Nice game! like the graphics and animation. Eyes are the best. good solid game
Fun game I like the concept and that the humans are scared from the ghost/vampire when visiable. Unfortunately no win/lose conditions yet, but dang I spent a lot of time just placing traps and killing humans it was fun! (I played the updated version).
Really well thought out idea with this game.
Having you control two characters as a means to horde the victims is really clever. It felt good getting the right positioning of characters and traps to maximize victim slaying! Having the ability to make one of them invisible further expanded on the hording perfectly.
The sprite work is really good as well, especially on the effects. The fire one looked good and felt good to hit. And seeing the victims lay on the floor was
I found chasing people down with the guy made it too easy, so I think making the people move faster than the vampires would further encourage thought out hording. Multiple spawn areas could be interesting too.
Great game! The ideas were well designed and satisfying to take advantage of.
Thanks so much for playing! Also thanks for such a thorough breakdown!
Good thoughts on making the people move faster, it is rather easy to chase them down as is. I would like to explore the idea of more spawn points (and different levels etc...) if I can take the time to expand on this idea. I had a lot of ideas floating around but had to reign it in to get done in time for the jam!
Thanks again for playing and your kind words!
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