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jethr

7
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1
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A member registered Jul 06, 2019 · View creator page →

Creator of

Recent community posts

Amazing sprite work!

The game is pretty fun and challenging, and the physics feel really good. The idea is simple and really well executed. The game feels really complete.

This game looks great!

The particle effects, menu transitions, and sprites really sold the presentation of it. It was a treat to look at and made the experience even more enjoyable.

Dodging the enemies projectiles was difficult and gave the game a fun challenge. Their designs were really cute and an interesting addition to the theme

Hitting them was a little easy though. Since there was no cooldown on shooting, I was able to spam my bullets and cover up the whole screen.

Good game, with great visuals!

For sure dude! This can be really sick game with more time put in. Also, try my game and give feedback when you can!

Really well thought out idea with this game.

Having you control two characters as a means to horde the victims is really clever. It felt good getting the right positioning of characters and traps to maximize victim slaying! Having the ability to make one of them invisible further expanded on the hording perfectly.

The sprite work is really good as well, especially on the effects. The fire one looked good and felt good to hit. And seeing the victims lay on the floor was 

I found chasing people down with the guy made it too easy, so I think making the people move faster than the vampires would further encourage thought out hording. Multiple spawn areas could be interesting too.

Great game! The ideas were well designed and satisfying to take advantage of.

Nice twist on the clicker style game! Going up the hierarchy was satisfying.

I'm not really into clickers, but the idea with DNA going up to full systems is neat. You did a good job creating what clickers need: a feeling of satisfaction.

Also having cells be a calculator was pretty funny.

Cool idea! Santa really is scary if you think about it.

I had some issues with the sensitivity, but got it sorted out, not sure if it's a Unity thing. Everything else was good.

You did a great job of creating atmosphere despite the simplicity of the models and time restraint. Sneaking past Santa was a good feeling and made me feel like I outsmarted him.

If you have more time to work on this, adding more complex routes and options like air ducts and catwalks could make the game even more fun.

Great work! Try my game out when you can!

This game was really cool! Having the story on the playing field was really clever, although I got pretty lazy reading.

Your sprite work is really good too, I really like the scaling and rotating animation style. The designs are also pretty nice. Especially the Yeti and Father Winter.

Father Winter was also really funny.

For feedback: Most of the enemies follow similar patterns, so I think having different movement and projectile patterns could make this game a pretty exciting bullet hell. Time is probably a factor in this, but more variety would help!

Great work!