Didn't love the mechanics, I felt like the level design should have been more in tune with the controls. The way it's designed right now it's a precision platformer, but the controls were anything but precise. Having said that, I loved the design and music. all in all really nice entry!
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Nice work. Love the art. Once I got used to the swimming mechanic I made it pretty far (I think?) Never made it to the end. Would love to see a quick reset once you've died a couple times, and maybe some sort of checkpoint system. I read below you just started with Godot, was same with me. I think after this I have a better grasp of Godot's intricacies, so doing this jam was worthwhile. Solid entry.
Thank you for trying it out. Unfortunately it was me missing a major component not you 😂 I made a huge change at the last minute and messed up the game play. I also didn't get to a bunch of levels I had planned, spikes to pop balloons, puzzles etc... I will probably clean it up after voting is done. Restart and the balloon not freezing and timer not resetting each level are a few of the remaining bugs I need to fix.
Thank you for reporting back!
Yeah - I ran out of time to fix those bugs - hosed the level switcher right before submission and that broke a few other things. The balloons don't freeze after the counter, the timer should reset every level etc... And you found the restart bug :D All easy fixes, but don't want to mess with the Jam rules, GD.tv are monsters!
Hey! Got here through your YT, fantastic progress in such a short time. The animation style is really fun.
My only criticism would be to change the camera control to something more standard (on keyboard and mouse, I didn't try controller). The mouse should control the character direction as well as WASD, pretty uncontrollable this way, at least for me. Check out the standard 3rd person controller in UE. Maybe it's just me, but I find it disconcerting for them to be separated like this. The MMB lock/reset makes it a bit more usable, but it feels like it's fixing a problem that shouldn't exist.
Oh, also - just a small thing, but adding some feedback to hits would be awesome. Right now the sword just travels through enemies and the only way you know you hit them or they you is the life bar. A little knock back/sound/impact animation fx would feel great.
Not sure how far you're going to push this, as we all know you could tweak and polish forever.
Love your work, keep it up!



