Runs really well now, great job. Having fun with it, but holy crap are some of these tough! There always seems to be one word in each category I've never heard of. Hopefully this makes me smarter :D
Collider
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Hey - just saw this was updated and gave it a try. Sorry I didn't see it during the jam, nice game. I made a planet :D You have a good start to this, I hope you keep going with it. UI, balancing, music, sfx etc.
Btw - there is some slight clicking on the planet sfx, its either in the sound files themselves (open in Audacity and add a fade to the tail) or it could be a problem with playing too many sounds at once, in which case you might want to program a sound manager. Anyway, good luck with this!
Great level design and especally story! Has the Cave Story/Kero Blaster Pixel vibes. The bitey fish were a bit annoying at times. I felt like it was tough at times to position the eel in the correct spot. I think the head is a bit offset, so it doesn't line up exactly to the grid. There should be a bit more snappiness and visual cue in the grid to help you find exactly where you should turn. But past those minor qualms this is a fantastic puzzle game, I didn't win it yet (yet!), but I will return! Great job.
Thanks for playing!
I didn't have enough time to fix the level end and Game over screens , there should have been a pause to finish FX then pop up the screens. And Game over should have been You Win... dumb mistake on my part :D
The images all have cards associated with them - they make a whole lot more sense in that context. I had to drop that part due to time. The idea was to add in bonuses and cheats as the amount of matches becomes unmanageable. The green slime (Bad Breath) reveals a few icons within it's range :D
I think the dots do appear in the same order, just in different spots. Not intentional, but I knew it was happening. Will be a fix later, I think I'll push this project to what I had invisioned.
Thanks again for the detailed review, very helpful!
As much as I love shaders, this one was totally unneeded. Your design is fine, you don't need the headache inducing part. It would make a lot of sense if there was a tired or stunned or health almost a zero mechanic, but for a whole game it's too much. The rest, the story, the level design, the story, music and sfx were all great.
As an artist, not a programmer (though I am getting better at the programming side of things) I applaud your art style. Very painterly, it all works well together with the feel of the whole piece. Great job.
I've already logged the 1.0 version on speedrun.com, so if you update I will be locked in forever with the world record!!! bwhahahaha (kidding of course, I am not now nor ever will be a speed runner - those days are long past)
Like Gruftsocke below, I played for a long time trying to find Tim. And others have mentioned the transparency issues with plants/webs etc. The walkie talkie loop gets really annoying, I would just do some seconds of soft static, then interspersed every once in a while with static Tim voice. Also, your sound attenuation goes into the second floor, I would lower the collider so you don't hear it upstairs.
Having said all that, very ambitious! You got a whole story with cut scenes in on a very short schedule, congratulations! Would love to see it if you clean it up a bit!
lol - you are DEFINITELY the cool guy now! :D Thanks a ton for trying again. I didn't have enough time to add in a proper level end and Win end. There should be a pause and SFX/FX before those dialogs come up. Code is there, just didn't have time to implement it. Stupid me I should have written YOU WIN instead of GAME OVER at least.
Hey, fantastic job. Love the design, audio, gameplay, everything. You put in a lot of work in a short time, great job. Some hitches (I think you did it intentionally, but I'd get rid of them), and balancing, but easily enough corrected.
As an aside, I was not able to play it via the itch app, but was able to play via Safari. Glad I checked, great game.
I'm sorry to hear that! Only thing I can suggest is to unblock it, as I have no way to test atm. Right click the .exe, go to properties and uncheck the scary looking message. (trust me, it's even worse on mac :D). No idea why it would just be my app, this is a straight up Godot export. I'll make sure to have my PC back up and running by next jam, this has been frustrating. No joke, my cat threw up on it and fried it. $12k doorstop right now.
Thank you very much for at least trying, I hope you get it to work!




