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A member registered May 22, 2017 · View creator page →

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Didn't love the mechanics, I felt like the level design should have been more in tune with the controls. The way it's designed right now it's a precision platformer, but the controls were anything but precise. Having said that, I loved the design and music. all in all really nice entry!

Nice work and great voice acting!

Tower defense clicker. Nice! Nice art.

Only 1 Ghol, but that was fun. Great work!

Well done, great graphics, movement + sfx. Controls weren't completely obvious, but that's an easy fix.

Great job! Loved the story + visuals. And the news lower thirds were awesome to read.

Nice work. Love the art. Once I got used to the swimming mechanic I made it pretty far (I think?) Never made it to the end. Would love to see a quick reset once you've died a couple times, and maybe some sort of checkpoint system. I read below you just started with Godot, was same with me. I think after this I have a better grasp of Godot's intricacies, so doing this jam was worthwhile. Solid entry.

Nice work! Felt a little floaty, but movement worked with your level design. I felt like I was cheating being able to commit suicide once the switch was hit, but I see in the comments this was intentional :D Made it to the end, would love to see more.

Tried again, like others have reported E didn't work and spin way too fast. Love the art and vibe, hope to play a patched version sometime!

Thank you for trying it out.  Unfortunately it was me missing a major component not you 😂 I made a huge change at the last minute and messed up the game play.  I also didn't get to a bunch of levels I had planned, spikes to pop balloons, puzzles etc... I will probably clean it up after voting is done.  Restart and the balloon not freezing and timer not resetting each level are a few of the remaining bugs I need to fix. 

Great submission, I love these types of games.

I found the popup text completely unreadable, maybe better on lower resolution monitors?

Nice. I couldn't make it past the ghost, but was fun to play around with.

Great work!

Very nicely done. Great movement. I went to hug the pumpkin, I guess that was a bad move.

Great submission. That is a bucket ton of work for 1 person over 10 days, great job!

Made it to the boss but didn't even make it past the minions... oh well :D

Same here - no idea how to get past that dude. But liked the vibe/idea.

Good job.  The pile on at the end was kinda crazy :D

Nice job! Made it to 10, but couldn't keep up. Would love to see different turrets etc, but I'm sure time caught up to you.

Thank you for reporting back! 

Yeah - I ran out of time to fix those bugs - hosed the level switcher right before submission and that broke a few other things. The balloons don't freeze after the counter, the timer should reset every level etc... And you found the restart bug :D All easy fixes, but don't want to mess with the Jam rules, GD.tv are monsters!

Great work! Interesting mechanics, nice work on the theme!

Nice. Kind of wish there was a non locked 3rd person controller (really hard to see if someone's attacking from behind). Good work on the theme.

Character doesn't move. Looks like it would be fun if she did. Let me know in the comments if you update this + I'll try again.

Came soooo close on Lvl 3! Really nice job on this. 

Nice work! Got a lot done in a short time. Love that you got through a complete game loop.  I was able to hide in the hut behind the dude with the axe :D

 Mac build. I'm away from my PC until Monday or I would have tried. Looking forward to your next one. Just getting this far is a huge undertaking, so congrats!

Hey! Got here through your YT, fantastic progress in such a short time. The animation style is really fun. 

My only criticism would be to change the camera control to something more standard (on keyboard and mouse, I didn't try controller). The mouse should control the character direction as well as WASD, pretty uncontrollable this way, at least for me. Check out the standard 3rd person controller in UE. Maybe it's just me, but I find it disconcerting for them to be separated like this. The MMB lock/reset makes it a bit more usable, but it feels like it's fixing a problem that shouldn't exist. 

Oh, also - just a small thing, but adding some feedback to hits would be awesome. Right now the sword just travels through enemies and the only way you know you hit them or they you is the life bar. A little knock back/sound/impact animation fx would feel great.

Not sure how far you're going to push this, as we all know you could tweak and polish forever.

Love your work, keep it up!

Yep, 5.4, blueprints. No mega scans (at least at this point). Will try keep everything simple, as I'm still coming to terms with UE, but the more I use it, the more I like it.

Great! A bunch of balancing and this will be awesome!

I WON!!!!! (or did I?)

Love the writing. Obv the hit boxes are wonky, but so what... got used to it. Tossed myself in the lake just to see what would happen :D

Hey, nice entry! Lots of stuff you can do to this to spice it up, but nice work for the limited amount of time.

Nice idea. Could have used a tutorial (or at least some directions), but figured it out from the comments. I couldn't keep it together. I've been fired.

Good to know! Great effort, still had fun playing it!

Nice idea... couldn't figure out how to do the syringe... I tased a bunch of dudes, but got knifed trying to needle them. Nice work though, got a lot done in such a short time!

Nice - didn't realize the first time I played it had the command system. Watched the video and became UNSTOPABLEEEEEEE!!!!BWHAHAHAHAHAHA

Nice work. I couldn't dodge the front ones to save my life.

My little brain could only get to level 3 before it exploded! Nice work!

Nice job! Wasn't quite sure there was an end to this, but had a great time jumping around!

Hah, thanks! Was just on PCPartpicker working up a 2nd machine... your game deserves to be played on 11 GPUs at least!

Looks great, a little too tough to kill things, but great start. Def needs some sound, but as we all know... only so much time in a day (or 2 days to be exact!)