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A jam submission

Goblin's GreedView game page

Protect your treasure from the greedy heroes in this mix between hack and slash and tower defense!
Submitted by Psonbre — 5 hours, 44 minutes before the deadline
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Goblin's Greed's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7803.5573.557
Presentation#12143.6913.691
Overall#13713.4853.485
Creativity#26193.2063.206

Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a goblin who defends a treasure in a dungeon rather than a hero who raids dungeons.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted(+1)

Awesome idea and it's implementation! I did my best to hoard money like a true Goblin

Submitted(+1)

Pretty fun game with nice mechanics, similar to tower defense genre. Also seeing the gold pile grow is very satisfying, not gonna lie.

You managed to put in quite a lot of content and nice visuals, good job!

Submitted(+1)

Reminds me a lot of custom RPG map of Warcraft 3. I had so much fun playing your game, great work!

Submitted(+1)

Wow so good graphics in just 48h! Enjoyed a lot the gameplay and the interpretation of the theme. Well done.
I would appreciate if you give a look to my game too :)

Submitted(+2)

I liked the concept of spending money on saving the rest of the money. A bit difficult for me, I was nowhere near the wealth I can see on the screenshots.:)

Developer(+1)

Let's say the money in the screenshots is kindaaa counterfeit

Submitted(+1)

The 3D effect of the walls was pretty cool!

Submitted(+1)

I really liked the tower defense style alot and the upgrades all felt really fun and useful! Amazing to do in two days!

Submitted(+1)

Really impressive scope for a 48hr jam. It was a bit too difficult for me though.

The balance between spending gold to power up and hoarding gold to protect your stash is a really interesting dynamic. Good job!

Developer

Thanks a lot ! I made this game alone and balancing took one for the team 😅. I'm currently working on it for an after jam release thanks to all the feedback I received!

Submitted(+1)

Balancing was an issue for us as well, 48hrs doesn't leave much time to playtest 😅

Submitted(+1)

Graphics and gameplay are amazing! At first, it's a bit confusing, but you get the hang of it really fast!

Submitted(+1)

A pretty good game i'd say, it would have been nice if you could still fight the intruders after they've taken your gold.

Submitted(+1)

Super fun, addictive.
I feel like the difficulty is a bit cranked

Submitted(+1)

Some creative ideas, I think I'll return to this one for another go. Very fun!

Submitted (1 edit) (+1)

Become a monster in a dungeon to protect the dungeon, nice idea. Unfortunately, I couldn't find a downloadable offline version, and the poor local internet situation made all the intruders I saw seem to move in slow motion, which didn't allow me to experience the essence of the game.

Submitted(+1)

Quite good! A lot of depth to it, and I like the risk vs reward aspect of leaving the base to get more gold and diamonds.

Submitted(+1)

GOBLIN MODE ACTIVATED

Developer

Obviously

Submitted(+1)

Smashing enemies was quite satisfying, good sense of polish overall on this entry. However, as others have said I do think it's a bit too difficult and gets hard quite fast. I also found the font used in the How To Play menu a bit too difficult to read, I had to squint my eyes a little to make out the words. I do like the idea of how you're trying to protect your gold stash, but it does create this weird scenario where if you lose a bit of gold you're more likely to snowball into losing more gold and then losing. Perhaps the game could use a bit of balance or tuning on that front.

Overall though, a fine entry, good work!

Developer(+1)

I completely agree ! Balance was the hardest thing to do because of basically only having a few hours to test the game once it was completed and having the developers bias. If I had to improve it I would change the rate at which the prices and enemy health scales and also add some breathing rooms between enemy waves. I also did have a hard time with the title in the main menu lol, I’m not an artist at all so I tried my best to compensate with some 3D effects 😅

Submitted(+1)

i liked, its satisfying and well realised. Unfortunately the game over screen crashed and i could not click retry!

Submitted(+1)

Good thing the bug with the broken restart is there. Couldn't stop playing otherwise. Great game!

Submitted(+1)

Really cool game! I sucked at it but I had fun nonetheless! 

Submitted(+1)

very fun game.

Viewing comments 40 to 21 of 40 · Next page · Last page