I was this close to making a game about short selling stocks, but I'm glad I went with something else because I don't think I would've pulled it off with this much polish!
Kertis Jones
Creator of
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I really loved this as a sort of rhythm game platformer--it was super satisfying to turn a cog with the beat of the music as the clock dances along, but it feels like I'm fighting against the controls more than I am against the level itself. Trying to go down is especially frustrating because of how you automatically snap back up with a ledge grab, and it's really easy to get stuck on level 2 when you're being chased by the clock.
Oh you’re absolutely right, it kind of scales absurdly fast haha. You can check out our discord if you wanna be notified when a new update comes out!
INCREDIBLE
I'll be honest...the scope of the game was just to get you scaling fast enough to finish the first 24 hours in a reasonable time to ask someone to sit down and play a jam game, so everything that comes past that is kind of an afterthought lmao. Maybe after the jam ends, the final goal can be to wait for the total heat death of the universe in 10100 years :D
There is an interesting hook here with the timer-turns and quick time event attacks and parries, but I feel like the central gimick of only having 1 minute to play REALLY holds this game back. I wanna play with the system a little and try out the different types of attacks, but there's is just no time to do anything but click the first thing that pops up on screen. The tutorial tells you to wait and read the room before committing to a fight, and that almost feels like a joke with such an unforgiving time limit--even if you don't block a single attack, you're more likely to die to the timer than an enemy.
Great job finishing your first game jam! You did a great job capturing the vibe of FAITH--the atmosphere is ominous and opressive, and I got flashbacks just hearing the voice when the game launched. The game itself though kind of loses its punch after dying to the initial jump scare, since it's pretty easy to trick the monster's ai into getting stuck on a tree. But it still got one good startle out've me, which is really all you need!
Great job finishing your first game! I think the platforming in this is pretty smooth, but the combat is missing a lot of juice that could give feedback to the player on what's happening. I'm also not a fan of the constant health drain, that feels like it's artifically inflating the difficulty in a game where after one mistake you're forced to start over from the beginning. But for a first entry, this is great work!
This was a lot of fun! I was expecting this to just be giving out keys at first, so I was surprised every time a new layer was added on top. I think the purchases/staff could use a little bit more explanation for how exactly they work, since it's a bit ambiguous what buying more actually does for you.











