Wow, thank you so much for playing!
Kertis Jones
Creator of
Recent community posts
Great job finishing your first game jam! You did a great job capturing the vibe of FAITH--the atmosphere is ominous and opressive, and I got flashbacks just hearing the voice when the game launched. The game itself though kind of loses its punch after dying to the initial jump scare, since it's pretty easy to trick the monster's ai into getting stuck on a tree. But it still got one good startle out've me, which is really all you need!
Great job finishing your first game! I think the platforming in this is pretty smooth, but the combat is missing a lot of juice that could give feedback to the player on what's happening. I'm also not a fan of the constant health drain, that feels like it's artifically inflating the difficulty in a game where after one mistake you're forced to start over from the beginning. But for a first entry, this is great work!
This was a lot of fun! I was expecting this to just be giving out keys at first, so I was surprised every time a new layer was added on top. I think the purchases/staff could use a little bit more explanation for how exactly they work, since it's a bit ambiguous what buying more actually does for you.
Thank you so much! I've wanted to make a game from Conway's Game of Life for years now, but I could never figure out how to make it work. But I've wanted to make a roguelike for a while, and the jam had me thinking along the lines of a Rube Goldberg machine......so that's when the the idea clicked into place.
I was really inspired by the game Calculate It and DougDoug's PvP Game of Life stream.
Thank you so much! I've wanted to make a game from Conway's Game of Life for years now, but I could never figure out how to make it work. But I've wanted to make a roguelike for a while, and the jam had me thinking along the lines of a Rube Goldberg machine......so that's when the the idea clicked into place.
I was really inspired by the game Calculate It and DougDoug's PvP Game of Life stream.
It could! I really wanted to go in and make unique tiles for every type of automata--right now, it's not very colorblind-friendly. But I'm not really much of an artist, so I figured my time was better spent polishing what I have. Colorblind friendly art is at the top of my todo list if I end up continuing this project!
Great job finishing your first game! I'm really impressed with how much juice the game has for a first project--the particles make attacks feel punchy and the hat lagging behind when falling is very cute! I think attacks could use some knockback; it felt like there wasn't much that could stop you from getting hit by an enemy walking right at you.
Great job finishing your first game jam! This was an interesting take on the catch-a-falling-thing game, but I think it could use some extra juice that gives feedback to the player when things are happening. For example, when I get frozen, it feels like the game is just not reading my inputs anymore because there's nothing showing me that I can't move anymore. Also, I think Freeze may be bugged, because I never regained control after the 4 seconds were up.









