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Kertis Jones

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A member registered Apr 13, 2016 · View creator page →

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Wow, thank you so much for playing!

Great job finishing your first game jam! You did a great job capturing the vibe of FAITH--the atmosphere is ominous and opressive, and I got flashbacks just hearing the voice when the game launched. The game itself though kind of loses its punch after dying to the initial jump scare, since it's pretty easy to trick the monster's ai into getting stuck on a tree. But it still got one good startle out've me, which is really all you need!

Thank you so much, and thanks for coming back! Yeah a step-by-step tutorial would definately be a big help, I'll have to put that high on my list of things to work on after the jam ends.

This was so cute, probably the best looking game I've seen in the jam so far!

I’m glad you liked it! I might not be an artist, but at least I can polish squares haha

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Thank you so much! I think at this point, literally anything can be turned into a roguelike lmao

I totally agree about the UI. I really wanted to get a tooltip system set up that would let you easily check what everything does, but that had to get cut for time. 

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Thank you so much! You can actually buy the Retest relic in the shop, which allows you to retry a level!

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Great job finishing your first game! I think the platforming in this is pretty smooth, but the combat is missing a lot of juice that could give feedback to the player on what's happening. I'm also not a fan of the constant health drain, that feels like it's artifically inflating the difficulty in a game where after one mistake you're forced to start over from the beginning. But for a first entry, this is great work!

Wow, this is an incredible project for a first game jame! The pixel art is beautiful and the sound design was perfect. I wish there were hotkeys to switch between screens easily, since fumbling with that and clicking on the wrong button is what messed me up in most runs.

Hot devs in your area....
This was really fun, definately the best Warioware game I've seen in the jam! There was a good variety of microgames that tested different types of thinking.

This looks really great and feels very polished, but the maze got really frustrating with how easy it was to reset everything.

I think I agree with lunastela--coming back more powerful would have felt twice as good if you were just curb stomped by the more powerful enemies. But the game is brimming with juice and everything feels great to interact with.

This is super cute! I don't normally love typing games, but this one had a really good difficulty curve as longer numbers and more rows in the number pad were slowly introduced.

This was a lot of fun! I was expecting this to just be giving out keys at first, so I was surprised every time a new layer was added on top. I think the purchases/staff could use a little bit more explanation for how exactly they work, since it's a bit ambiguous what buying more actually does for you. 

Great job finishing your first game jam! This was a really fun take on Vampire Survivors--but it was pretty brutal trying to make your way over to the upgrade without the vacuum working

Oh god this is too relatable 💀
The pastels in this game are so cute, this is an amazing game for your very first jam! I ended up crashing with null errors, but I'm so glad I played.

That was pretty incredible for a jam game, I couldn't bring myself to delete the little guy.
The only criticism I can make is that I spent 5 minutes on the starting screen trying to press enter after putting in my name and having it just get deleted lmao

Thank you so much! I've wanted to make a game from Conway's Game of Life for years now, but I could never figure out how to make it work. But I've wanted to make a roguelike for a while, and the jam had me thinking along the lines of a Rube Goldberg machine......so that's when the the idea clicked into place.

I was really inspired by the game Calculate It and DougDoug's PvP Game of Life stream.

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Thank you so much! I've wanted to make a game from Conway's Game of Life for years now, but I could never figure out how to make it work. But I've wanted to make a roguelike for a while, and the jam had me thinking along the lines of a Rube Goldberg machine......so that's when the the idea clicked into place.

I was really inspired by the game Calculate It and DougDoug's PvP Game of Life stream.

It could! I really wanted to go in and make unique tiles for every type of automata--right now, it's not very colorblind-friendly. But I'm not really much of an artist, so I figured my time was better spent polishing what I have. Colorblind friendly art is at the top of my todo list if I end up continuing this project!

Great job finishing your first game! I'm really impressed with how much juice the game has for a first project--the particles make attacks feel punchy and the hat lagging behind when falling is very cute! I think attacks could use some knockback; it felt like there wasn't much that could stop you from getting hit by an enemy walking right at you.

Great job finishing your first jam! This was a really creative way to do topdown combat, and way more fun than my first project!

This is such a sweet little story, great job finishing your first game! Maybe you can even show this to your grandkids someday.

Great job finishing your first game jam! This was an interesting take on the catch-a-falling-thing game, but I think it could use some extra juice that gives feedback to the player when things are happening. For example, when I get frozen, it feels like the game is just not reading my inputs anymore because there's nothing showing me that I can't move anymore. Also, I think Freeze may be bugged, because I never regained control after the 4 seconds were up.

I got 4th place! This was a lot of fun, great job!

I solved the case! This was really cute, great job!

This is Mario Bros on turned up to 11. There is so much juice packed into everything that it feels great to play. I couldn't quite get a handle on the controls (I wish there was rebinding or WASD support), but it was a ton of fun!

I've never been jump scared by a cellphone before but-

You had me sold at the name Bug Debug! I was playing along during the stream, but I couldn't get past the roaches.

Thank you! Sandbox mode was how my initial prototype worked, and I wanted to make sure I left a way to access it in the game because it was already fun just to toy around with.

hmmm.... I was able to get it working on Firefox, but it might take a minute to load. But there's also a standalone windows version that should be a lot faster!

Okay this was really clever, and it takes a lot of thought to design levels with each of these different movesets in mind!

This really reminds me of Going Under!

Unfortunately it looks like I can't get it to launch, but great job finishing your first jam!

Great job finishing your first jam! A warioware type of game is really clever for this theme, but I wish there were more than two microgames to play.

I love puzzle games where you alter the enviroment, and the hand drawn paper cutout theme suits that perfectly! You know it's a good jam if I wish there were more to play by the end.

I love puzzle games where you alter the enviroment, and the hand drawn paper cutout theme suits that perfectly! You know it's a good jam if I wish there were more to play by the end.

I'm always impressed when someone makes a boat game where the boat actually moves with the waves!