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Kertis Jones

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A member registered Apr 13, 2016 · View creator page →

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I was this close to making a game about short selling stocks, but I'm glad I went with something else because I don't think I would've pulled it off with this much polish!

This feels like a really meaningful and complete story, I'm really impressed this for a jam!

 The time limit gets to us all, but great job getting something out there! I feel like if there was just a cute line at the end about the two of them living hapilly ever after it'd feel way more finished than a debug screen.

I really loved this as a sort of rhythm game platformer--it was super satisfying to turn a cog with the beat of the music as the clock dances along, but it feels like I'm fighting against the controls more than I am against the level itself. Trying to go down is especially frustrating because of how you automatically snap back up with a ledge grab, and it's really easy to get stuck on level 2 when you're being chased by the clock. 

The artwork is adorable, and the animations on all the units give them so much life even as static images. I'm really impressed with how polished this whole project is in just four days!

My land is so much more beautiful stripped of all natural resources! 

INCREDIBLE intro, I was actually cracking up.
I mean....quacking up.

Oh this is great, I love how the difficulty ramps up as you build your own obsticles you need to avoid. 

This felt like an old flash game in the best way possible.

Heck yeah, I'm at the top of the leaderboard! I loved this so much.

Thank you so much!

 I don’t know if that has EVER been used as a compliment before lmao

Oh you’re absolutely right, it kind of scales absurdly fast haha. You can check out our discord if you wanna be notified when a new update comes out!

INCREDIBLE
I'll be honest...the scope of the game was just to get you scaling fast enough to finish the first 24 hours in a reasonable time to ask someone to sit down and play a jam game, so everything that comes past that is kind of an afterthought lmao.  Maybe after the jam ends, the final goal can be to wait for the total heat death of the universe in 10100 years :D

Very fun and polished, I love a good tetris variant!

I was legitimately jumpscared by really the good animation on the boss after getting used to the static pictures for everybody else! 

Man, I didn't read the description before playing, so the rewards screen suddenly making me pick who to sacrifice was messed up

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This is a really solid rhythm game! I really loved playing the first song, and it's a shame that the others aren't working.

There is an interesting hook here with the timer-turns and quick time event attacks and parries, but I feel like the central gimick of only having 1 minute to play REALLY holds this game back. I wanna play with the system a little and try out the different types of attacks, but there's is just no time to do anything but click the first thing that pops up on screen. The tutorial tells you to wait and read the room before committing to a fight, and that almost feels like a joke with such an unforgiving time limit--even if you don't block a single attack, you're more likely to die to the timer than an enemy.

I absolutely love anything inspired by FAITH, and the intro had me legitimately freaking out.

This was so clever, now we can all feel your pain. Great job pulling it off without a keyboard!

NOOO! I'm so sorry you missed the deadline, a unity crash like that is my greatest fear during a jam and this looks so cute from the screenshots. I'm gonna have to come back to check this out when it's up for real!

The game itself might be pretty rough (I beat the first level and fell out of the world), but man, that cinematic shot on the title screen goes so hard. 5/5 Artwork just for that, even with the missing bullet textures.

This is really charming! It feels a bit inconsitant whether the game will recognize that I collected something, but finding everything was still a fun little challenge.

I guess I should share my own personal best if you wanna try and beat me! >:D

Wow, thank you so much for playing!

Great job finishing your first game jam! You did a great job capturing the vibe of FAITH--the atmosphere is ominous and opressive, and I got flashbacks just hearing the voice when the game launched. The game itself though kind of loses its punch after dying to the initial jump scare, since it's pretty easy to trick the monster's ai into getting stuck on a tree. But it still got one good startle out've me, which is really all you need!

Thank you so much, and thanks for coming back! Yeah a step-by-step tutorial would definately be a big help, I'll have to put that high on my list of things to work on after the jam ends.

This was so cute, probably the best looking game I've seen in the jam so far!

I’m glad you liked it! I might not be an artist, but at least I can polish squares haha

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Thank you so much! I think at this point, literally anything can be turned into a roguelike lmao

I totally agree about the UI. I really wanted to get a tooltip system set up that would let you easily check what everything does, but that had to get cut for time. 

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Thank you so much! You can actually buy the Retest relic in the shop, which allows you to retry a level!

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Great job finishing your first game! I think the platforming in this is pretty smooth, but the combat is missing a lot of juice that could give feedback to the player on what's happening. I'm also not a fan of the constant health drain, that feels like it's artifically inflating the difficulty in a game where after one mistake you're forced to start over from the beginning. But for a first entry, this is great work!

Wow, this is an incredible project for a first game jame! The pixel art is beautiful and the sound design was perfect. I wish there were hotkeys to switch between screens easily, since fumbling with that and clicking on the wrong button is what messed me up in most runs.

Hot devs in your area....
This was really fun, definately the best Warioware game I've seen in the jam! There was a good variety of microgames that tested different types of thinking.

This looks really great and feels very polished, but the maze got really frustrating with how easy it was to reset everything.

I think I agree with lunastela--coming back more powerful would have felt twice as good if you were just curb stomped by the more powerful enemies. But the game is brimming with juice and everything feels great to interact with.

This is super cute! I don't normally love typing games, but this one had a really good difficulty curve as longer numbers and more rows in the number pad were slowly introduced.

This was a lot of fun! I was expecting this to just be giving out keys at first, so I was surprised every time a new layer was added on top. I think the purchases/staff could use a little bit more explanation for how exactly they work, since it's a bit ambiguous what buying more actually does for you. 

Great job finishing your first game jam! This was a really fun take on Vampire Survivors--but it was pretty brutal trying to make your way over to the upgrade without the vacuum working

Oh god this is too relatable 💀
The pastels in this game are so cute, this is an amazing game for your very first jam! I ended up crashing with null errors, but I'm so glad I played.