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Psonbre

90
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2
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10
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A member registered May 12, 2017 · View creator page →

Creator of

Recent community posts

Let's say the money in the screenshots is kindaaa counterfeit

Thanks a lot ! I made this game alone and balancing took one for the team 😅. I'm currently working on it for an after jam release thanks to all the feedback I received!

Obviously

I completely agree ! Balance was the hardest thing to do because of basically only having a few hours to test the game once it was completed and having the developers bias. If I had to improve it I would change the rate at which the prices and enemy health scales and also add some breathing rooms between enemy waves. I also did have a hard time with the title in the main menu lol, I’m not an artist at all so I tried my best to compensate with some 3D effects 😅

I’ve received that comment from someone else too, what would’ve been more appropriate for the control scheme in your opinion ?

Reading your comment history is like having a fever dream lol

Very difficult and engaging! The atmosphere is great with the music and the visuals. The hitbox for the mine being slightly smaller than the sprite made for some very fun tight spots !

One of the most original and best executed ideas I've seen so far! The polish is cranked up to the max and the game feels very satisfying to play, good job!

Thanks a lot ! Yeah I noticed that bug just very slightly too late, kinda annoys me because I fixed it in one line of code but can't update de game until the jam is over :p. Glad you still enjoyed it !

Shame the game doesn't load, it looked really nice !

I love the artstyle ! My only complaint is that I feel like the dice aren't used enough. Since they only open doors they don't feel any different from a key/coin.

I love the concept! A random ammo type and wave modifiers is a really clever idea. I think you implemented the theme really well and with a bit more polish around the presentation would make a really great game!

Your game looks really good but I can't seem to get past the first obstacle. The jump key is not working

The concept is pretty good and I think your game would really benefit from something simple like a score counter!

I think getting upgrades more often would make the game a lot more enjoyable. Making a first person game is very original though!

I like the music ! From your screen shots I think the bullets are supposed to change colors but I don't think that part was working correctly on my side.

I think the concept could make something great. Unlocking more dice and dinosaurs could make this into a pretty good strategy game

The art is incredible ! 

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Too bad the game didn't work out, I'm sure you will do well in your next one!

That's pretty good considering the time you had and the physics simulations

11:12 !

I tested and rated every single working game in the Jam and I was wondering what was everyone's thoughts about what is the best game so far.  Mine are probably Diver Obsession for it's artistic approach and 10 Miles for how well the games combines the theme and the limitation together while still making something pretty fun.

Thank you ! Your game was definitely super original and it amazes me how fast you managed to make it !

Thank you for reviewing my game ! I’ve seen a lot of your comments on other projects  and I noticed  you don’t give compliments to just any game, so I’m really  flattered! What browser were you playing on btw? This is the first time I’ve heard of this issue . 

Thanks a lot for the compliments ! I tried your game a while ago and remember thinking the art style looked really good and clean. The gameplay was kinda hard but definitely fun and original !

But I didn’t implement the feature you were talking about in my game, and I am genuinely curious what made you think I did? It’s pretty interesting though so I might do something with it !

I love the art style and the simplicity of the game! I also like the strategic aspect of the game with the different rings and how they affect your speed. Great game overall!

Thanks ! I think I'm getting the hang of being efficient in game Jams . 

I played your game a while back and it was really nice. The music and the art made the game look really peaceful and nice to play.

thanks!

Thanks a lot for the detailed feedback ! The difficulty of the game was definitely the hardest thing to make right for the Jam. Since I made the game it's obviously way easier for me than anybody else but I'll try to do some more balancing. 

I tried your game some time ago btw. I really like the concept, it kinda reminds me of escapes rooms , I think it could be amazing if you made some puzzles you would need to solve while trying to escape your brother.

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Wow! Thanks for dedicating so much time to my game! I'm pretty sure not a lot of people made it this far lol.


I tried your game and it looked absolutely stunning! you really nailed the pixel art and the overall feeling the game gives

Thank you ! I love the artstyle of your game btw

Thanks a lot ! I tried and rated your game, I like the concept, it's pretty fun to balance oxygen and speed!

Really love how the game looks ! The Janky physics and controls make the game very hard.

Looks nice! I think it becomes impossible after some time.

Thanks for the feedback ! I already tried and made a comment on your game a few hours ago I think

Making that game in only 3 days is really impressive ! I think this game would benefit from having a better thumbnail and name, the game itself is good but doesn't look very interesting when you see it for the first time.

Great game, I really enjoyed it! The concepts is really cool and fun to use. It think you could make the actual balls more powerful than the enemies to make them power ups, so they become more interesting and worth the time to take. Also I love the Mario reference with the Goomballs and the Mario sound effects.