Play game
Loaded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4493 | 1.919 | 2.714 |
Creativity | #4688 | 2.020 | 2.857 |
Overall | #4730 | 1.953 | 2.762 |
Presentation | #4796 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll your gun when reloading. It has dice in it!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I think the idea for this was quite nice. Having to adapt to randomised conditions is a fun game mechanic. Although I wasn't sure how the elemental ammo types differed from each other and usually just kept shooting the enemies without really checking the ammo type.
Some action there! Here are my observations (essentially on the fly).
Observations:
Ah, I realize the bottom-right indications name the skills (including ‘AOE’ probably for ‘area of effect’, so the target logo means splash damage, I guess).
The bug in action (with glorious Pomodoro in the corner).
My conclusion: this is Serious Sam Goes Gambling. XD It was very enjoyable, and artistically coherent (the theme oozes everywhere) (plus, you did the 3D art yourselves, according to the form). I would just say that the ‘dice’ mechanic is only moderately original (ie you added some randomness to the weapon, capacity, and ennemies).
Not all games manage to be pleasant to play, and I am not saying this because yours is action-oriented. Well done. :)
Side question: how many were you in the team? Because I see you answered ‘we’ to Psonbre, but the page only lists one name, so I am curious.
Hi! Thank you for such an in-depth comment. It was nice to see your thought process as you played.
We were a bit ambitious with our idea, and when reaching the finish line we hadn't quite finished the element system. A few of them work but we had planned on making them more clear! As an example, ice applies a stacking slow, earth snares, fire applies a damage-over-time, etc.
Making it so you could stand on the poker chips / roulette table was completely my fault hehe.
And to answer your side question: We're a team of two people! @pkmollman is primarily our programmer and I'm primarily the artist. This is our third jam and in my opinion we're improving with every entry!
Thanks again for your kind comments :)
Thanks for the answers! :)
For time reasons, I switched to a more on-the-fly style of reviewing somewhere in the voting phase; I thought it was less useful, but apparently, the contrary happened. Which is great, because that means I can have both a time gain and offer more interesting/insightful feedback. :)
Aaah, thinking back, I did notice fire seemed to consume and eventually kill enemies! I should have been more observant.
Another case of Evil Artist destroying the Brave Programmer’s Grand Design! ;( Begone!!
This was my fourth and I also felt at least learning a lesson or two each time. Anyway, good job, your game is a funny one. :)
I love the concept! A random ammo type and wave modifiers is a really clever idea. I think you implemented the theme really well and with a bit more polish around the presentation would make a really great game!
Thank you! Yeah we may have bit off more than we could chew haha.