Nice work!
Just one thing - I would love to be able to zoom out to view the whole map...also controlling the camera is a bit wonky
Criteria | Rank | Score* | Raw Score |
Presentation | #147 | 4.466 | 4.466 |
Overall | #188 | 4.114 | 4.114 |
Enjoyment | #254 | 3.945 | 3.945 |
Creativity | #603 | 3.932 | 3.932 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a golf game, but you don't play as the golfer. Instead, you design Rube Goldberg machines to help the golfer hit the holes.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Nice work!
Just one thing - I would love to be able to zoom out to view the whole map...also controlling the camera is a bit wonky
I'm getting this error when I launch the game: SecurityError: Failed to read the 'localStorage' property from 'Window': Access is denied for this document.
Sorry :/ .
Nicely done! I found a little frustrated that the behavior of the player is not always the same - for the same configuration but later in the field, sometimes he kicks the ball in the air, sometimes he faces the wrong way… it seems to be predetermined? But I am really nitpicking here, for me it deserves 3x5 stars :)
Appreciate the feedback and ratings <3
The strokes are predetermined indeed, for example, in level 2 it will always be "strong forward", "strong up", "strong forward", "strong backwards","strong backwards", or something like this haha. But we could have done a better job of displaying this to avoid confusion :)
Really beautiful game, and overall really fun too!
My only real criticisms would be
- I wish that there was some way to see the "end" of the last attempt (either show the end of the trail, or pause the game when the ball is being considered "dead")
- I felt that the score being "how many strokes needed" in the final solution was a bit silly, because it almost all cases (if not all?) you can grantee that you can do it in a single hit, which meant that you could really do anything to "improve" in a rewarding manner.
Thanks Woot!
Regarding the feedbacks, point 1 makes a lot of sense, I personally agree it would be a great quality of life change!
Regarding point 2, we had a plan to keep track of replays needs, strokes needs and amount of props used, and set a "score" based off of that, but at the end, there was no time. But I 100% agree with you on it, it would make replaying more engaging :
What an incredible submission. I would lose hours to this game if you could make the physics deterministic.
Well done! :D
Pretty funny, but really inconsistent (especially with the goo) and really hard to get it right.
Really great game with amazing graphics and a fun core loop. I would've liked a speed-up button for when the balls running it's course but that's not really a deal breaker. Levels were thought-provoking and I really enjoyed playing!
Time flew so fast I didn't even notice it! Brought me back to the good old Newground days.
The level design was great! Really had to think about how to solve each one of them. Unfortunately, the robot hitting the ball a second time wasn't very reliable, so I had to restart every time I couldn't make a hole-in-one (it was probably more fun this way anyways). And it was kinda annoying how, without changing anything, sometimes I would get different outcomes when hitting the ball (probably due to fps or something related to the physics engine).
Still a pretty fun experience. I had a great time!
Appreciate the kind words and the detailed feedback! The direction/strength of each stroke was pre determined, but we could have done a better job of displaying that information. Other than that, the non-deterministic physics was something we realized and wanted to fix, just didnt had the time.
Overall I am glad this didnt affect your experience that much, thanks for playing!
Great game! was a bit confused by the rotation. Couldn't figure out how to do that. But overall very creative.
This is really nice. Only thing I wish it had is a fast-forward button for when he keeps hitting the ball.
Really cool game! I had a lot of fun, though I did have a few occasions where the ball wouldn't always react the same between hits. Still really enjoyed it, great work!
Great game, that looks and sounds very polished. The only thing that kind of ruined the fun for me is the lack of the zoom out function.
Really great job!
Really fun game! The concept is great, and I love how many different ways you could go about solving a level. As others have said, a zoom out feature would be really helpful!
I loved the game! It gave me the good old Nitrome games vibe, with simple yet challenging and intriguing gameplay. I've got nothing to add upon SoysCodingCafe's feedback
Asthetics looks very polish, the feel of creating the level was so funny.
Incredibly clever and feature complete for a jam entry. As I'm sure you know the indicator of where your ball will go when bounced is... inaccurate, but hardly ruins the fun!
This is a very great and addicting game, it just gets really hard on the last two levels which could be intentional but idk, i was really stumped how to get it on one strike on the second to last level. I love games where I can micromanage so this was right in my alley. Also maybe you should have included non HTML builds so we can play the game as an app because to use the pan I had to disable my browsers autoscroll, but Ik its most likely due to time constraints so that didnt affect my rating. Thank you for an awesome game!
Here from the Discord post, managed to beat level 5 with only 9 props! Very fun game and could very easily be expanded with more levels after the jam. As other comments have mentioned there are some strange interactions between the ball and ramps, and a zoom function to see the entire level could be nice. Also, a ghost trail showing your previous attempt/where the ball ended up could be useful for planning levels, and I’d prefer if the camera didn’t jump back to the golfer after each shot since it meant I had to scroll back and forth a lot when making minor adjustments. Overall a very impressive game!
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