JEEEEZ this game really messed with my muscle memory!! Took me a bit to mentally catch on that the text box was the "player" instead of the robot, but a super interesting take on the theme! I like it... even if it makes my head spin.
Play Input to Action
Input To Action's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #104 | 4.328 | 4.328 |
Overall | #305 | 4.000 | 4.000 |
Enjoyment | #319 | 3.876 | 3.876 |
Presentation | #1017 | 3.796 | 3.796 |
Ranked from 137 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game reverts the roles of videogame's rules, letting the players decide their own tutorial. The players will also play as the tutorial and not as the character
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
wow, playing as a tutorial is absolutely not something ive seen before, even in this jam.
its sort of like a really clever twist on having to build your own game like ive seen, but way more interesting.
I loved how clever it was with how you had to beat it, with the switch and the pause at the end. You guys did an amazing job, one of my favorite platformers of the jam for sure <3
Really clever concept! The pause at the end was my favourite twist on the concept, great job!
Probably my favourite platformer in the Game Jam. The switch was clever.
This game is so good, playing with several mechanics and being a smart puzzle, but having meta-irony and mocking music. I think that in the end, from gameplay perspective, there's not much about reversing roles, just being a really good puzzle with an interface-level twist. But delivering a good game, especially a puzzle that is easy to understand but challenging to solve, with well polished learning curve, in 48 hours - great job!
Damn this is sooo good. Totally got potential of being made into a full game. I like how the controls are counterintuitive, giving this game its whole unique yet compelling vibe (I always mistook the little bots as player as well lol). Locking the tab-scrolling midair might be a way to preventing player from breaking this game. But think about more rules added and combined and maybe a level that unlocks midair scrolling..wow. Looking forward to a post jam version of this and maybe a full release in the future.
Super cool project, if you added a timer and the ability to change menus while doing an action you could have a mechanically hard puzzle/platformer that I would watch a speedrun of.
This is genuinely brilliant! Super fun, easy to understand and really clever!
La scrivo in italiano visto i nomi del team ^^ Ottima idea! Ti obbliga a pensare in maniera del tutto diversa dai soliti giochi. I puzzle sono ben fatti, l'estetica mi piace. Ottimo lavoro ragazzi!!!
Unique mechanics and well-designed level.The last one took me sometime to figure it out and that was really enjoyable!
Really cool idea! I got a bit confused at the beginning because I thought I had to guide the little robot to the exit but I soon figured it out. Nice job!
You blow my mind! that was a great idea, well done! This also makes me think in a different direction for my own game! Thank you!!!!
Loved it. My initial reaction to the tutorial box moving instead of the player was a moment. My only issue comes from the awkwardness of the controls -- how you have to completely stop in order to switch controls, and how awkward it can be sometimes to get around. Don't know how you'd get around that either though.
Thank you so much for playing our game!
The issue you encountered is pretty common, in part it is caused by the fact that "Input to Action" is a puzzle game and not a platformer, despite its ambiguos (intended) appearences, so the capability to switch in a frenetic way is not a really required feature. Anyway, on the other hand our controls are too much restrincting, and we'll work to solve that post jam! :D
The level setup was creative, but I got confused at the beginning for a while about which character I was and how it worked, the character shifts changed with the description cards, so I'd recommend that some polish could be done for the game in the future
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