Cool game, good idea done well, good job!
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Dungeon Master's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1024 | 3.746 | 3.746 |
Presentation | #1262 | 3.672 | 3.672 |
Overall | #1359 | 3.488 | 3.488 |
Enjoyment | #2043 | 3.045 | 3.045 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you design the dungeons to attract the heroes
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I wish there were more involvement to the later parts of the game and maybe make the time in which the adventurers will stay at the dungeon more clear.
The graphics look cute and the idea is pretty fun, but I'd say it might would've been better to have some more involvement in getting profit, because once you put some stuff you're just left waiting until you get enough money to progress. Other than that it was pretty cool, congrats!
Simple but well implemented idea, The main concept is really amazing, good work.
Great concept! It's a good idea to balance the game by incorporating warriors, mages, and rogues.
During my first playthrough, I encountered only rogues who entered my dungeon, even though I had planned for diverse adventurers. Is this intentional? Afterwards, I struggled to encourage the adventurers to explore the different paths of the dungeon, as they tended to always choose the same one, despite offering similar routes. To keep them engaged, I found an effective strategy of filling the rooms with a mix of obstacles and treasures. However, my dungeon no longer resembled a typical dungeon. I realized that I expected to fill the rooms with only one element at a time, while the game suggested incorporating multiple elements. Did I understand it correctly? Nevertheless, I managed to attract Grungkor the Great, and it was fun!
Great submission! :)
Nice idea, it was pretty fun to play and try to balance my dungeon in certain aspects. But I think if there were a way to see what individual visitors are thinking (maybe by hovering over them) it could be better, but of course time is so limited so it is okay, game is still playable and enjoyable without it. Also I loved the art and music. Overall, great job!
very well polished game, I played in full screen and I had 3/4 of the screem empty, maybe the dungeon was expanding after certain time?
As a dungeon designer expanding the dungeon step by step to attract heroes to come and balancing the benefits and puzzles to make them enjoy my dungeon more is a very good idea!
Our team came up with a very similar idea in the beginning, but in the implementation, we accidentally got a "very stupid wandering ghost" due to AI design issues, which made our game more like the player guiding a timid ghost not to stop staying in the dungeon due to excessive fear. (Feel free to try our version if you're interested :) )
It's nice to see someone else pull off a similar idea, and good ideas should be experienced by more people!
I like this type of games, pretty impressive what you managed to do. The only flaw it's a bit too slow.
The twist is pretty nice too, it's like an amusement park of deadly traps
Super fun entry. The rules around _how_ to make a successful dungeon were a little confusing, but loved designing little rooms for the adventurers to deal with
Very impressive for a 48hr jam, nice job. Also an excellent role reversal - it felt like both a reversal of the role of the player in a dungeon, but also felt like a bit of a reverse tower-defense. The push and pull of adding enough objects to keep the interest of heroes while not overwhelming them was really interesting, especially with the addition of treasure. Also our game characters have similar names, by total coincidence. Great work :)
Great and fun little game. It's just like one of my favorit games DungeonKeeper, but just cuter and made during a gameJam. Great Job!!!
Really interesting idea! I like the approach and reversal on RPG type stuff, and on top of that, the music and art are great too :)
I love the concept of the game. The dungeon building aspect is super fun and its crazy how many unique interactions you managed to pack in here in such a short time. During my playthrough it appeared none of the adventurers could figure out how to get past the first room, not sure what caught them up. I dropped a monster in the center and from there they never wanted to leave.
Regardless, great work. I can see that a lot of love went into this.
Super cute art! All of the feedback noises for placing items felt very nice. I think I made my dungeons too hard, gotta go back to accounting. Ha! Great job!
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