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Great concept! It's a good idea to balance the game by incorporating warriors, mages, and rogues.

During my first playthrough, I encountered only rogues who entered my dungeon, even though I had planned for diverse adventurers. Is this intentional? Afterwards, I struggled to encourage the adventurers to explore the different paths of the dungeon, as they tended to always choose the same one, despite offering similar routes. To keep them engaged, I found an effective strategy of filling the rooms with a mix of obstacles and treasures. However, my dungeon no longer resembled a typical dungeon. I realized that I expected to fill the rooms with only one element at a time, while the game suggested incorporating multiple elements. Did I understand it correctly? Nevertheless, I managed to attract Grungkor the Great, and it was fun!

Great submission! :)