Finally, the first ChatGPT submission! I'm a bit worried that game jamming will never be the same again (from brainstorming over asset generation) but you made it transparent and implemented it as a mechanic which is a positive example of using it :)
Play game
Do Androids Dream: GWJ #55 Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #10 | 4.000 | 4.000 |
Audio | #12 | 3.852 | 3.852 |
Accessibility | #14 | 3.333 | 3.333 |
Graphics | #15 | 3.889 | 3.889 |
Overall | #16 | 3.508 | 3.508 |
Theme | #29 | 3.556 | 3.556 |
Controls | #35 | 3.185 | 3.185 |
Fun | #54 | 2.741 | 2.741 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2
Wildcards Used
All
Game Description
Answer the question for yourself, do you believe the android is dreaming?
How does your game tie into the theme?
We ask an AI to describe its dream based on the events of a day. We then rank the player by how good the dream was.
Source(s)
https://github.com/Maaack/Do-Androids-Dream
Discord Username(s)
Maaack#2870, Michael Estie#3434, mikezimean#3722, tomy#6757
Participation Level (GWJ Only)
6
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
Good pixel art, the core gameplay wasn't super fun but it was all done very well and smoothly. the sheep seemed like sheep
Nice game with easy controls. My sheep were good for the most part but one or two would lag behind off-screen and explode, never to be seen again. Damn you volatile grass!
That was for certain an interesting experience. So ChatGPT grades our performance of how we played ? I liked the pixel art and music, I'm not sure if I actually played it correctly, but I got a better ranking on the second run.
An offscreen sheep indicator would be a good addition, Sophie ate explosive grass out of my field of view :( The last I heard of her was an explosion. Also I think the player could have a more active role if the interaction with the sheep were of repulsion, instead of attraction, so you have to chase them down and funnel them.
Very very fun and original, keep up the good work!
I think I kept the sheep off the electric grass ok, but it felt like I didn't know where to take them. I didn't see any obvious destinations.
Nice title hahaha. Love the music, especially during the credits. The pixel art is great too. I found the gameplay and controls pretty confusing, but definitely a unique and interesting concept. Great work!
Nice music and good retro pixel art!
I could not quite figure out the gameplay (and got a C grade) but led my sheep to (hopefully) “greener” pastures.
Art and controls are top-notch ! Didn't quite understand the gameplay but still enjoyed the process
Great Job !
Leaving feedback, but rating won't be reflected due to AI generated work being against the jam rules.
- Theme: Main tie in is at the very end where the dream is shown
- Fun: The novelty of it was entertaining. I mistakenly thought the bright green grass was good. Then I played the intro again and realized I was mistaken, which also explained why all my sheep exploded lol
- Controls: It seemed like the magnetism worked, but it wasn't clear if I needed to be in range of the sheep or not
- Graphics: I liked the artwork, I thought it fit well together
- Audio: The music track was entertaining and the sheep sounds were fun
- A11y: No feedback
- Originality: Very novel idea for a game and the use of the narrative makes it unique for each player
Happy to see how this turned out. I got a grade C because I wasn't really sure what I was doing but had fun leading sheep around and listening to the music.
Grade A with 5 sheep saved. I got 9 good dream words and 0 on the rest. Nice graphics and audio. Key bindings it nice touch too. Played around a bit, even had runs that had no dreams, just sleeping. Would be interested to see how the dreams works, looks like a MadLib story though. Great use of the wildcards, explosions were cute.
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