Very well-crafted puzzles and music. Something about the assets made me feel uncanny though.
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Dreambots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #31 | 3.125 | 3.125 |
Audio | #37 | 3.167 | 3.167 |
Controls | #41 | 3.083 | 3.083 |
Accessibility | #43 | 2.833 | 2.833 |
Originality | #49 | 3.083 | 3.083 |
Graphics | #54 | 3.000 | 3.000 |
Overall | #55 | 2.881 | 2.881 |
Theme | #81 | 1.875 | 1.875 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
Waking up in a capture simulation, two semi-sentient espionage robots must combine their skills to plot an escape or risk triggering a code that blows them up to bits.
How does your game tie into the theme?
The robots try to escape a capture simulation and a simulation could be seen as a robot's/computer's dream.
Source(s)
N/A
Discord Username(s)
POWERHACK #8341, raghu#3848, AnpingC#8473, Queque#5570
Participation Level (GWJ Only)
I don't know. This is the first I have finished byt @raghu#3848 has done 5
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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