Looks great! I'd love to be able to mix and match traits for my future characters and optimize my playstyle around certain skills, like being a cook who forages or a ruthless hunter. I think that personality traits (like tomboy and psychopath) should be separated from stat boost traits (like the smart trait or skilled with guns) traits in that they can only be chosen once so that personality-specific dialogues don't conflict. It'd also be really cool for people to see that specific personalities can be chosen with their own unique dialogue for replayability value because when I first played I didn't know that the tomboy had different dialogue than the other

























































































This area will differ from other locations slightly. Mainly because you won’t really be able to enter it yet. You will have to join the German or Graveyard factions first and none of them are joinable yet. However, ther will still be a trader you can access and some alchemical plants.


I will now do some testing to make sure it doesn’t explode, but I’m 100% certain there will be some bugs present at release. That’s why I will release this update as a testing version. This means that you should back up your saves. Everything else will remain the same and the entire game will be playable like it was before.
