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Only few more dialogue options for George are left. Next update will also have new dialogue graphics for Arf and kobolds.

Next major update after the dialogue is done will focus on the German faction, which means there will be NPCs and texts in different language.

At the start of the game, Nika will speak english at 100% and russian at about 60. German and other languages will be at 0. You will be able to learn new languages over time.

In game, this will simply pick words from a dialogue box depending on your language skill and replace them with question marks.

This system will not be in the next version, but it will hopefuly make future versions more interesting and give individual NPCs and factions more personality.

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Thets cool,when do you plan to add more sprites to a npc-s,for exemple a small traders,hairdresser or a guard on a bridge?

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Definitely.  I categorize these as minor NPCs. and they will get their own sprites. The rest, like some of the people in Riverstone are generic NPCs and they will all use a set of sprites shared between them, like the brown haired guy with a beard sprite.

Seems cool! A suggestion that I have would be to maybe add a modifier for the language checks: for example, educated characters use more advanced vocabulary that the player can't follow so there could be a (60% - 10%) chance while a fellow kid could talk with more basic words giving a (60% + 5%) chance of understanding

That's already possible with the system I have in place, but didn't really thought about using it like. I might try that.