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Seems cool! A suggestion that I have would be to maybe add a modifier for the language checks: for example, educated characters use more advanced vocabulary that the player can't follow so there could be a (60% - 10%) chance while a fellow kid could talk with more basic words giving a (60% + 5%) chance of understanding

That's already possible with the system I have in place, but didn't really thought about using it like. I might try that.