I returned to working on Sinathir a week ago and I don’t have that much to show yet, but I decided to give you a short list of things I want to finish before releasing the full 0.44 version update.
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One new mission type
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Rework ambush mission to account for player rifle skill and change number of enemies between two variations
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Add pre-promotion cutscene with Captain Vogel in the dining area
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Add new rank
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Promotion cutscene
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New uniform
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Atleast two mini dungeons / missions
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Atleast two new items for the quartermasters
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Unlock the training area and add training half day activities
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New schedule options
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Russian encounters to the world map
And more. For example, I extended the shield points system and gave it to almost all armor pieces. On top of that, I will give different armor pieces different AGI and DEX penalties depending on the armor type. Heavy armor will decrease your DEX and AGI by roughly 25%, medium armor for 10% and light for 0%. This should make armor more interesting and make chosing an armor more complex than just looking at the pure armor reduction value.