1 hour-ish minute playtime, about 30 or so mission attempts

no more sneaking,.....
i wasnt able to beat the game by being sneaky (without harming guards) - i could handle one section of guards but the other would then lead to problems. (door guy and middle of parking lot guy specifically, patrol guys are easier)
that aside, i think there's a vibe conflict going on with the music, environment, characters, story, setting and the fact that you're able to gun down all the enemies. i hope it's a in-development thing or an easter egg, since it strikes me as a perfect T-rated sneaky-game otherwise.
i mention this because i like all of what i've listed. the music is nice and charming, the environment makes sense, the 3 characters are still cool, just the gun stuff stands out. id even say that the guards probably wouldnt shoot a 5foot tall white kid with sunglasses (at night) but that's understandable if theyre evil-corpo-goons
the only other notable thing is that a lot of my exploring was done through the bad kind of trial and error which stems from not immediately understanding why things happen. ex: the spot light is a camera view, no problem. i walk into that zone and i'm put to sleep by a dart gun. however, i have no idea from where or what caused it. was it a guy shooting me? is there an automatic turret on the camera? what gives? same thing happened when figuring out the 'aggro range' or view range of the guards. their aggro range is the same as the view range (if they see you, you've been made), and since the level is compact and hard, i needed to do that 5-10 times
i don't think that's a game design fault (except some things could be made clearer) but it is maybe a difficult level to throw to a random player on demo day, especially since i needed to re-familiarize myself with controls and such. i'm reminded how the original school computer-hacker mission was a large area with few guards where you had time to figure out movement and controls naturally in a nice environment, while here if you move a few feet forward you got guards on ya!
despite the difficulty i still had fun playing. really i think my only issues are the gun (which i mean you can just ignore as a player so no big deal), the guards drawing live rounds if i only threw cans around, and the dart gun specifically.
good stuff. hope to see it next DD!




she cute