played through the latest level, had a few issues
-crate platforming doesn't work well due to slidey movement. it took me a good few minutes just to get out of the first room (having that nasty drone just out of range didn't help!)
-killing mech has a high chance of crashing the game (especially the one that spawns by itself in the courtyard after the cyan card got collected)
-level design felt a bit directionless: feels like you are expected to do random jumps/platforms to continue (again, returning from cyan card - either make a jump to return to the previous room, or get to that section on the left side obscured by boxes to continue)
-splash damage on plasma from the mechs is huge! that kills me more than the projectiles impacting me
-unrelenting mech attack pattern. they remind me of serious sam 1 bio-mechanoid enemies- however those guys has a solid 1 second windup time. these big mechs start blasting asap, making them too difficult to engage fairly. i just end up cheesing them where their head sticks out behind cover, so i can shoot without being shot back
-drones are kinda meh. they don't feel very fun to engage. a lot of them are also placed far away but in your field of view, making the optimal strategy to just snipe them with the SMG
-saves are alphabetically sorted instead of by date, which is a bit silly since my earliest save would be at the top
-the new gun is fun. felt good to blast mechs once i got it.
compared to the other levels, this one felt not as fun. maybe it picks up a bit later, but i'll wait for the crash bug to be resolved before continuing.
the review comes off overly negative, but i think its due me getting annoyed on this level, especially considering how much i liked all the previous levels. i think some 'yellow paint' to guide the player and some mech nerfs will help a ton.