Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

great stuff

made it up to the plains three times, but the homing projectiles get me every time. i hate wizards

the new stuff is nice. some effects (slowing/burning) feel too impactful on the player. walking on dead burning enemies drops by HP by 50, and the slowing lasts for a solid 10 seconds if not more, both of which are run-enders. 

there was a survive for 60 seconds challenge map, it was the most fun level. was quickly surrounded but managed to teleport to safety and reap the rewards.

some nitpicks:

gun crafting offered me explosion radius on multiple weapons that had no explosion component, thus the crafting option was greyed out, leaving me only with one selectable option. sucks to be offered a mod i can't use.

crafting multiple of the same component on a gun (in my case Crafted Ice Damage 1 ) doesn't turn it into Crafted ice 2, but two copies of crafted ice 1. i expected to get an upgrade instead of two copies of 1.

in the main menu, when in the options screen, i can still interact with the main menu buttons (in my case Quit Game)

otherwise great stuff. fit for release, i'd say.

keep it up

Thanks man!

Their homing projectiles are a bit easier to dodge than previous versions, but you still need to actively dodge them. If you keep running straight they will most likely hit. As with pretty much everything it's still something to be tweaked of course.

Effects definitely need tuning. The duration/magnitude is based on the effect strength too, so walking on small fires won't hurt you much for example.

I love nitpicks! Well you can always swap between guns when crafting so hopefully at least one you are carrying can use it. Also this version added rerolling effects for crafting too, so you can pay some runes to get new effects. Everything that rerolls things should never give you the same things that you had when pressing the button. But it quickly gets expensive.

I haven't really decided how I want to handle that yet, either do Crafted Mod I x2 or upgrading it like you said. But a change is needed.

Will fix.

Thanks a lot. Release is still far away I think, my deving is very erratic and its planned to have 3 acts. 2nd about as big as the first one but the 3rd will be small.

(1 edit) (+1)

Also, you can use shields and other cover to block their projectiles. Although it might be a bit too mean right now as the AoE goes through shields if you're close...

And for the effects there is also meant to be ways to counteract them (right now there is just one way, a power upgrade for Logan when he uses his special). I agree its not fun to helplessly watch your character burn to death. There are more effects that make you take more damage and deal less but currently no way of telling that's what is happening so it also needs fixing.


End of ramble.

for the effects, i did find an upgrade that read "phase removes elemental effect", which i assume that was the answer. i collected it but died to a wizard projectile

i still had lots of fun, there are more nitpicks than anything

(+1)

Oh yeah I even forgot about that one. I appreciate the nitpicks.