Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

played it for about an hour or so

the art style is very very nice. the whole game has a very cohesive atmosphere. if you want some art feedback, some enemies feel very stiff when walking, and the eyes of the playable characters sometimes don't fit the style.

unlocked a few characters. donna the butterfly knife girl is the best so far, with the pale goth girl feeling the weakest due to the giant cooldown on her attack.

speaking of attack cooldowns, since you already show the attack icons at the top - how about some sort of fill shader/texture on top of the icon to indicate cooldown - helps with long forward facing attacks since i can glance at the icon and know when to face towards the enemy for a strike.

some weapon skills felt pretty weak, like the AOE stinkcloud one. i guess it might require a big investment before its strong?


nitpicks:

in the menu, have the skeletal hands follow you on MouseOver instead of mouse click

in the character select portraits, they sometimes don't update? it also seems a bit confusing since what i selected doesn't feel like what the game is telling me. something like a simple border around the icon of the character in the menu might be better instead of having a separate portrait off to the side.

sfx and music sliders are set at max at the game start - ideally set them at the low end since its always better for the game to begin too quiet instead of too loud

bit of a lag when switching radio stations ingame? 

every run ended when the whipladies came out. i assume that's the 'end' of the game at least on that first level? they seem like a brick wall in terms of difficulty spike. their SFX is also much louder than everything else (and a bit grating)


for a side-project to learn art, i think you accomplished your goals! well done!

(2 edits) (+1)

thank you so much for taking so much time to play my little trash fire! 
sorry for all the bugs and general crappiness of the game. as you know, it's not really a serious project. 
i want to ask you though, since i value your opinion very highly: is this worth continuing to invest time into?
i think if i put a couple months into it, i could expand on what you mentioned on stream - the world and its atmosphere. the characters and maybe improve the combat beyond the semi-idle gameplay of vampire survivors.
but that would be a couple months more of distraction from working on the great ordeal. (which progresses slowly, through a hail of bugs.)
anyways, i released all the sprites for free, so maybe someone else can make a better game than this using my practice art.
thank you once again for all the time you put into playing! catch you next time my old friend! huzzah!

ps. the sermon on the radio is taken from here...

(+1)

>  is this worth continuing to invest time into?

well, are you having fun with it and do you see a future or potential with the game? all of your games very much carry an identity of their own and this one does it exceptionally well. if you think you've got something then go for it, but if you see it only as a roadblock for TGO / TSotP, then i think focus on those instead.


if anything, you can always keep it on the side for when you get a workload you don't want to tackle just yet - open this project instead and fiddle around with it or practice art/animations.


huzzah!

(2 edits) (+1)

i... am speechless... in tears... 

i... think... i love you. 

this is the best fanart i've ever received and it makes me so happy 

i am glad you see the vision lol. you have inspired me to keep chipping away at nuklear hellstörm on the backburner - refining the art, story, adding cutscenes, more RPG stuff with the characters and radio stations - whilst work on the *dream game* slogs onward. it's so hard for me to stick to one thing, ugh. but that is part of the fun of our eternal gamedev adventure. 

God bless your soul, my dear pal. 

ps. congrats on your release. are you starting work on the next game yet? 

cheers! new stuff from me soon. maybe next DD, who knows. gamedev never stops