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(+1)

Next patch should come out this week. It will include some minor bugfixes, hangour option for all major NPCs (with exceptions like Mr. White and the Generals), and basis of the cutscene work system.

Cutscene system in this initial version will be barebones in presentation, but it will have all the functions I want it to have. I will be addind support for some kind of animation that will show you days of the week and count down untill you hit a day with a cutscene. 

Only interactions with Billy will have cutscenes in this version.

The way they trigger is simple. The game will check your schedule and then look at a list of conditions for triggering a cutscene. All cutscenes will trigger only once per playthrough and you can get only one cutscene per week for now. All of them have around 5 lines of text, so adding a skip function like the proper cutscenes have is not necesary.

For example, if your farming level is lower than 10, you spend atleast one day working for Billy and you select farming related job, you will get a cutscene where Billy explains the very basics to you. Different cutscene will play if you select smithing related job from Billy. 

The system I made is easy to work with and all cutscenes are supposed to be really short. Adding large number of them should be quick and easy while making your characters progression more interesting.