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Final Verdict's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #14 | 4.294 | 4.294 |
| Audio | #19 | 3.824 | 3.824 |
| Overall | #82 | 3.520 | 3.520 |
| Theme | #112 | 3.471 | 3.471 |
| Innovation | #142 | 3.255 | 3.255 |
| Game Design | #193 | 3.275 | 3.275 |
| Fun | #255 | 3.000 | 3.000 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reincarnation is the definition of “an end is a new beginning”. Our game lets you play judge in a world between the passed and the afterlife to judge spirits based on past memories. But as the mystery about your bossly figure plays out, this might not be the only end to a new beginning…
Did you write all the code and made all the assets from scratch?
All game assets, music and code has been created by our team.
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Comments
The art is beautiful, the concept is good, reminds me of "papers please". Sadly, the ghost's papers are hard to read as other people mentioned it.
I like the visual novel style, but would have loved to see more outcomes from the decisions you take, it seemed inconsequential.
Really interesting game. The art and music is really cool! There a big issue about the paper disapearing every time a ghost move, that sometime make the game unplayabale
Awesome art.
Nice work with the art and animations. Shame that it has issues with the papers popping in and out.
Awesome art and sound design! This game is really polished!
Nice game, it would be better if the paper didn't disappear frequently.
I really liked the game, but as someone already mentioned, the papers constantly open and close, which makes it a little bit hard to play.
Amazing artstyle and finally, someone with an Audio slider :D. Sadly, the pages were a bit buggy and did close a lot of the time instantly.
Interesting take on the theme. I'd advise to make text bigger and making the soul under the cursor stop or somehow make their life text hover on the screen because there is a constant battle for reading the story while souls wiggle and make it harder. I also didn't understand fully by what standards player judges souls? There are a lot of religious frameworks and it would be interesting to see different world views represented. Like ancient Greek goes to 'heaven' for something Christian person would go to hell, etc.
The game is fun, but it was hard to play, the papers would constantly open and close.
Had a lot of fun! I really like the concept of post-death looking like an office job and you implemented it well. The music is also nice and fitting. The bugs you listed were annoying and I also think that the ghost shouldn't move while I check their files. But that's just some small issues, keep it up :)
We had not thought of the negative consequences our game might had on players. Thank you for your word of caution.
Very impressive visual design. Buggy user controls. Not sure if this was intentional, but the ghost wiggling didn't stop on mouse-over, making it nearly impossible to fully read a soul's backstory.
This was a really interesting Jam entry. There were some issues where it was difficult to read what people had done because the scroll would flip up and down constantly, but the art, theme, concept, and sound were all great. Nice work!
Your idea is really fun, and the art and music are both really good! I did run into a bug when trying to read the in-game letters, which was a bit annoying, but overall you did a great job on the game.
Amazing Story, Graphics and Audio! Love it! Though, the game is at some points way too inconvinient:
- The informations about the souls is in my opinion way to small
- It is hard to read it, as it keeps closing itself, which is why i'ts way too hard to read.
That's why the game gets in the most categories good ratings, but not in game design, but overall, great game!
The story is so amazing and developed! It is quite rare on the game jams. Visuals and music are also nice. Soul card bug is quite annoying and distracts from the reading but otherwise than that it is a great entry!
Very cool idea! Amazing art and a beautiful concept, well done!
Very interesting take on the theme!
The design is great, and some of the ghosts' description are hilarious! I enjoyed the fact that there is a deep story behind it, with alternatives depending on your playthrough. It is very impressive considering the small amount of time to developp the game!
As you stated on the description, I had trouble reading some descriptions because of the spam, i worked around by taking a screenshot and read from there :)
Oh wow! That is really clever of you.
Loved the art and music for this one, clearly a labor of love to have produced in only a week. I loved the vaguely bureaucratic jazziness of the soundtrack. Appropriate for an infernal magistracy.
I enjoyed learning about the ghosts. A very inspired choice to include multiple time periods' dead. I desperately wish there were some consequence to judging them one way vs. another beyond the counts on either side, a "Papers Please"-style process of inferring from the documentation what you ought to do. I get that that perhaps wasn't the point though!
Boss's dialogue is good and although it is disappointing that your biggest choice results in different end screens vs. an actual difference to your run (I assume they just ran out of time), how closely you hew to boss's rules produces 2 totally distinct sets of dialogue conveying the same information. This is a high level of investment on the part of the writer, for a game jam piece!
One sore point is that because of text size and mouseover issues I had a tough time actually playing this game, purely technically. Even using the executable, it became necessary to lower my resolution to read the game's text, which is where most of its action is. Even with the lower res and the exe, I still had extreme problems keeping a ghost's profile in view using my mouse long enough to read. Oh well, technical difficulties are expected on a short timeframe.
Thank you for your in depth review of our game. And thank you for understanding the challenge of creating a game in such a short period of time. We really appreciate it!