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Interesting take on the theme. I'd advise to make text bigger and making the soul under the cursor stop or somehow make their life text hover on the screen because there is a constant battle for reading the story while souls wiggle and make it harder. I also didn't understand fully by what standards player judges souls? There are a lot of religious frameworks and it would be interesting to see different world views represented. Like ancient Greek goes to 'heaven' for something Christian person would go to hell, etc.