I love the art and polish that this game has. Very good job on it almost perfect for this jam.
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Bugs Slayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #10 | 3.541 | 3.541 |
Overall | #16 | 3.405 | 3.405 |
USE OF THEME | #21 | 3.459 | 3.459 |
SOUND/MUSIC | #24 | 3.432 | 3.432 |
FUN | #25 | 3.243 | 3.243 |
ART/VISUALS | #38 | 3.649 | 3.649 |
BOSS DESIGN | #38 | 3.108 | 3.108 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
i make the game : killing the bosses with your makeshift weapon and don't get hit by boss attacks with taking cover in a temporary shelter (if you think it's a safe place) from enemy attacks
Does your game utilize the PlusMusic plugin?
No
Comments
The game is interesting a bit hard though. In my opinion pressing E to get the objects is unnecessary.
Cool mechanics, a bit glitchy sometime but doesnt really affect the gameplay, its really hard. I had fun playing it!
The artwork and feel are amazing. The difficulty is though a bit high for me. Only managed to kill one of the bosses. Excellent work!!
I liked this a lot, though I'm a very nitpicky artist when it comes to mixels, seeing multi-pixel outlines next to single-pixel outlines, along with scale object do annoy me the juice and game feel make up for it in droves. the difficulty is a bit high for me, not sure how easy it is to dodge the larger bullets if I'm caught too close, and maybe a warning on which of the "spawn points" the boss will appear on would be nice.
The juice and the game feel is really on the top games of this jam, and the sfx and the music fit the game perfectly. The game is a bit too hard though, projectiles being this fast and this numerous made it really hard to sway between them, I realized the only way I could defeat any boss was just standing in a safe spot (for example the green boss had one) and wait for weapon spawns. Also, only recovering 1 out of 5 health after a boss feels very unforgiving. To avoid these things in the future, I'd recommend playtesting a couple days before the release (and during developement but then it's harder to get people to play your game), which would let you easily see the difficulty problem this game has. Still, besides that, I really enjoyed this game, definitely a solid entry to the jam!
You can immediately tell that a lot of effort went into juicing up this game. The mechanic is well made too -- I can't even begin to describe the joy I feel when a weapon pops up on the floor. The only real criticism that I have is that I would've loved to see more variation among the bosses, it never really felt like I was fighting a very "different" boss.
Good use of the theme !
Bosses pattern were really difficult to dodge .
I played like 20 minutes just to beat one boss (the green one which use to be the tutotial boss in my opinion ) , the ghost is clearly undefeatable i bet xD.
Your game is really catchy , even if i can't stop dying , i always wanted to try again !
The visuals are great and the camera feels great aswell. You've put a load of personality in this game and thats really cool.
But Man this is hard. I feel like the time of the boss respawning is not long enought to allow me to grab an item.
The mechanic of holding is throwing works very well and is good.
Maybe you should add a dash or something like that to allow quick repositionnning to take advantage of this mechanic.
I really like the visuals of the game and the camera movement, but I think the game is a bit too difficult.
Wow, this is game is very hard! ahahah I really liked the fact that there is a quick and skippable tutorial at the beginning and the fact that the bosses seems to be at a random order, the gameplay is solid. Good Job overall!
Good game, I like the Bossesto appear randomly, but I couldn't kill a one Boss :(
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