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Draelent

369
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A member registered Apr 21, 2020 · View creator page →

Creator of

Recent community posts

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Great game, amazing concept; love the ambiance and the soul collection mechanic, feels unique and meaningful. Really inspiring like always..

For the end game I would’ve love to see some details about damages from the last curse, how it is calculated, and the link with the total number of collected souls. Overall, the end game felt a bit slow, but mostly because you have to maintain the mouse button pressed on that well for so long… Also I felt sad that the last upgrade of the well speed collection was still below manual speed, my hope of finally releasing that mouse button was crushed…

Haha indeed! And who knows what they could do with a pickaxe!?

Thanks! Definitely close to what I had in mind indeed for a full game..

Yeah, I definitely need to balance them, their reward is too low for now, and also they are only useful with high density but the synergy is not good yet…

Oh! didn’t see that issue in any playtests on several android mobiles.. I have no idea, is this the only webgl game where it happens for you??

Reward is more logs, and closer to spawn with a high density, but indeed the added reward might me to low for now…

Thanks a lot! Good idea indeed, I was afraid zooming would be too challenging technically with the pixel art, but I’ll see what I can do!

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Yeah, it’s missing a key feature of Sigils discoveries through rune fusion for the merge part, but I took inspiration from the theme and limitations anyway and still wanted to showcase my work and this early prototype..

Not really, I’m also pretty sure I don’t have the sources anymore…

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Thanks a lot! It does work, several people had their score uploaded already, but it seems like the server of the leaderboard is having issues at the moment, its an external issue, sorry about that…

Thanks a lot for the feedback!

I recall I tried to come up with a good solution for having the game centered, including the upgrade panel, but now that you say it, I cannot unsee it. I definitely got lost in the process and it’s absolutely garbage. I reworked it quickly and it does not trigger my ocd any more so I think it’s better now. It also solves the ovelapping problem and the description disappearing

I removed the automatic switch, it only occurs for the first building now (to show new players that you can select buildings).

I too feel like this is a different game, and weirdly enough I too feel nostalgic for the 1st version, but this version has a bit more depth and feel more like a finished project, not just a prototype with some ideas thrown here and there…

For the duplicates, I still do not master the leaderboard creator but they should usually not occur as they are tied to the sessions. I’ll try to change a few options but I don’t want to prevent people with the same simple nickname to post their score either..

Finally I didn’t find any case where the powerups and the number of creatures on the cell did not impact the corresponding building. If you stack them on an extractor, this extractor will still extract every 2 seconds, not faster, but will extract a lot. Same for the biomass reclaimer, you should see huge number coming out of it. The problem if you stack creatures on the forge, is you’ll have a huge construction factor, but there will be no creatures under the duolith to actually build it (which could explain why the construction stopped).

Here is the first leaderboard of the very first version of the game. May these name remain known forever.

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Twinned Horizons community · Created a new topic Bugs

If you find any bugs or weird behavior, you can let me know below

Damn!!!! I cannot keep it closed if I see that :D

Crazy, Pushing to the limit, only a few (4) seconds away from the developer’s record… :D

Damn… Congratz!

Well, at least game update is incoming..

Wow !! Sub-3 incoming?

Cool atmosphere and mood, and it seems you could do so many things with that simple mirror mechanic! Nice foundation I would say, keep going if you feel like it, it really seems… Intriguing!

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Craaazy gameplay! Didn’t work on my peripheral vision that hard for a long time!

This is so cool! Clicked right away on Play without reading the description when lauching the game, didn’t know what to expect, that was a weird sensation to be able to flip the enntire world! And being able to keep the sun in the air also felt amazing! Only missing some distance / point counter. Well done!

These shot particles are amazing! I kinda feel like having to shoot 3 times, combined with the high delay between shots is a bit too hard when ghosts come from the top, and it could make the gameplay even more crazy if we could shoot faster, but with increasingly more enemies for the progression. Also the mirror could move maybe, or teleport? Really nice concept overall, and nicely polished

Nice idea, but damn that was hard! But rewarding when you manage to survive a bit…

Nice and fun, could have the conveyor belt go faster and faster to increase the difficulty!

Fairly easy, I wish there was more levels, and more difficult ones! Thats a good basis tho, I really like the simple 2-frames animations which makes the game really feel alive as well.

Great entry, the concept and the difficulty curve are great, I manage to reach 80 after a few tries, until I panicked and shot myself.. Really nice balance of stress, precision and fun!

Cool concept, a bit clunky as such, but could definitely be extended with a few more levels and some more refined mechanics

Damn, good job working as such a big team, must have been a blast! And thanks Douckdouck for mentionning the key in the kitchen, I kept searching and finally managed to escape!

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Well-thought game, I couldnt go further than 340, I kinda zoned out, my brain forgot to focus and switched sides and I crashed… somehow felt a bit scary for a split second, impressive for such a simple game like that, well done, difficulty seem on point as well now!

I would love to play it, but nothing moves, and the timer does not decrement, even with all options disabled :( Looks gorgeous tho

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I played this game for way too long, but manage to make him go bankrupt ! I also “found it funny” :D Impressive work for such a short period of time, there is so much going on, the horses having to follow the path, the randomness in the speed, the cameras, the odds and so on.. Well done really! Loved the sound on the end screens as well (especially the victory end screen).. And some of these names are simply epic :D Was really fun, thank you for the journey into horse betting, didn’t expect to enjoy so much and to end up in front of my computer, supporting stomach or heydhyeydgewedge like a maniac!

Nice concept, just need a concrete gameplay loop now, some objective or limitation. Love the visuals!

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Yeah, at some point it definitely hurts, but I went for 1000 health regen, and then I wanted to reach 1 million gold but failed… You could definitely add upgrades and auto clicks and so on, and you could do a nice clicker/incremental game!

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Lol, nice post processing, at some point you cannot see your score… But it’s fine, at that point, score does not matter.. All that matters is speed, just more speeeed!

Damn, 138! Cool game, really fun to try to survive until you spam your gold towards the safe and fail miserably…

That was fun! Love the sounds and visuals! Really nice risk/reward gameplay

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Nice level design! Was fun to get lost in the tiles, really full of life and interesting!

Not sure I get the Highscore part. If the longest time is the highscore, you can wait as you want and get a highscore easily? At some point I tried to speedrun the game the other way around, and went down to 4seconds, that was slightly more interesting. You could have a constant decrease in health maybe instead, and focus on a highscore about maximum gold.

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Damn that was cool, bravo! Mechanics are great, really clever level design and love the nice touches like the random ivy on block. Amazing, and great work in keeping the player engaged with more challenges, I played from start to finish! Felt like most of the puzzle rooms had only 1 solution, well done for that as well.

Et super que vous ayez aussi exploité les aspects timing et positionnement à un certain point (autour du 24-25 je crois), ca a ramené un peu de renouveau aussi! Félicitations, super concept et excellente réalisation.