Nice puzzle! In bigger grids, it becomes a bit too hard to try to guess which element belong together, I had to switch sometimes to another element with the exact same number&shape&color to complete the sequence, while I had the correct stratey. But other than that it’s really nice!
Draelent
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Thanks a lot! The systems are indeed (somewhat) all in place, but they basically took me almost 3.5 weeks. I basically didn’t even try the overall game before the very last 2 days of the jam, so I had to rush glueing everything which is why it’s pretty rough in term of balancing, progression and so on… But I’m still working on it!
Really nice puzzle, the difficulty curve was pretty good, except maybe for the last level which was fairly easy with what seemed to be a lot of useless blocks. Also I almost got stuck when you have to combine jumping erasing green while also changing color. It felt a bit too hard to do with that small jump and the small momentum you have. But other than that, nicely crafted!
Thanks! That autoshooting felt mandatory at some point during my playtest, I almost made it as default, but then I also like to take my time to precisely shoot the enemies at the very start so I backed up a bit. However for the movement I didnt even try, I feel like it would become chaotic really fast if all enemies are still moving towards you.. and if they dont, then you dont really need to focus on shooting the right color to the red and green enemies, you can simply dodge and shoot the blue one which are easier..
Fun game, reminds me of blobby volley somehow. We control the direction of the throw, but the strength seem random, in a sense it makes the game less predictable and more chaotic which is good, but at the same time it would already be a bit hard to aim correctly with a fixed strength, so it feels a bit random qnd hard to control…