Pretty interesting. I do think I found a few bugs though. But a neat idea!
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Rule of Threes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #35 | 3.222 | 3.222 |
Gameplay | #42 | 2.667 | 2.667 |
Visuals | #47 | 2.444 | 2.444 |
How much do you enjoy the game overall? | #48 | 2.333 | 2.333 |
Overall | #50 | 2.356 | 2.356 |
Audio | #56 | 1.111 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Just below 3 hours (stream archive link on game page)
Comments
I really struggled to understand the association rules + some "right" associations that did not work ==> a bit of frustration.
Bu I completely understand the difficulty of the generating algorithm. A nice idea that could be worth a follow-up
Nice puzzle! In bigger grids, it becomes a bit too hard to try to guess which element belong together, I had to switch sometimes to another element with the exact same number&shape&color to complete the sequence, while I had the correct stratey. But other than that itās really nice!
The idea is here and great. But it needs to shine MORE!
I think that you should be more permisive in the group that the player can make. In some levels, 3 numbers, same color and same shape didn't create a group. It create a frustration: I think it should: the player will have to retry/under if they can't finish the level. It will still create a frustration but not against the game š
Congrats for this nice idea š
Thanks for the feedback, I couldnāt agree more! I managed to squeeze in a redo of the level creating algorithm, but itās still far from perfect, my plan is to have completely non-ambiguous levels where there are no exact duplicates of objects and no ambiguous situations either. I just have to figure out how to do that :)
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