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psevrain

225
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A member registered Oct 14, 2018 · View creator page →

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Your own try at Paper please, why not :)

+ Nice graphics

+ Plays well, quickly understood, User interface ok

- A bit simple, in surface. No real search / enquiry, or guess. (But in 3 hours, or even 8...)

Congrats for your first game, hope you enjoyed it !

+ Nice and neat interface and visual

+ In the theme

+ Interesting cases, with explainations

+ Good idea

+ Lot of work !

- Interface a bit cumbersome sometimes

+ Pleasant to play even if classic

+ Nice choice of music

- Diffculty raises a bit to quickly for me

- No SFX

(A quick addition could be just to indicate you passed a a level / stage, with more progressive difficulty stages)

+ The graphics with a special style

+ SFX

- Completely random ? I just have to click on "roll" ?

+ Nice idea

+ In the theme

- color lisibility and "lost" bubbles

- The small implementation cutoffs make the puzzle solving experience not completly smooth

+ Graphics and Sfx, very neat work

+ The little +1 when you go very near

+ Chill

- A bit too chill ? Perhaps a bit more action...

Thanks for your feedback. 

I noted the remark on the power-meter 

+ Nice idea

+ Could be developed with simple upgrades

- a bit buggy, sometimes I feel I'm grabbed with no reason. Having the collision not precise breaks a bit the interest, as it is the main mechanism

+ realization, the spaceship is nice to pilot

+ some sfx 

+ ok for the theme

- the trade is not really interesting, honestly

Yes, my brother's drawings are nice, when he finds a little time for a gamejam ;)

Thanks for your feedback

(1 edit)

Thanks for the feedback !

What is your OS + browser ?

Yes, it's a bad copy paste for the display line. Don't worry you actually get the water ;)

Thanks for the feedback

+ Surprinsingly fun for this simplicity

+ Upgrades, like an actual idle game

+ in 3 hours

- Misses a few twists. The physics are too basic, clicking on the same spot works well

- Not really in the theme

Really nice art !

Ho thanks that's nice :)

And congrats for your score

+ Nice use of assets

= Rich problems, but yhis makes the game a bit slow

- I miss sounds

+ Nice original idea

+ Nice graphics

- I did not find the right answer, and kept stuck on the first ring (bug ? too hard ? no joker ?)

- It was first funny to read the books, then got boring. I guess it would need some balance/tuning efforts on the content, but in 3 hour jam...

+ Very cozy, the form and the content

+ Some funny stories

- Not very hard or challenging

+ Very cozy, the form and the content

+ Some funny stories

- Not very hard or challenging

+ Very ambitious, with many features

+ You included graphics and sfx

+ A little in the theme

- Stop. Shaking. The. Screen!

- Difficult to guess the proximity combos, or other mechanisms you implemented

Actually I would hav enjoyed playing more, but the shaking screen was too much beyond turn 3

+ Nice gameplay. Simple, but the spririt is here already

+ Well in the theme

- I did not understand how the left hours are calculated 

- A bit rough for graphics and sound

- A bit of spatial indication about the town would help (I understand you did not have time of course)

+ Well in the theme

+ Good effort on graphics, animations, and sfx

+ Upgrades

- A bit repetitive for me. Perhaps it needs a bit more on random ?

+ The story is funny

+ nice bright colors

- simple system, without any twist

- I miss a bit more for the theme than just the story around the score

+ Funny graphics. Very... committed ;)

+ Simple game, simple realization, you kept the 3 hour limit. Congrats !

- I'm not convinced it's much in the theme ?

- Yes, I miss a few SFX

Thanks for your feedbacks

Nice idea.

Hard to be at ease with the rythm, but very interesting.

(1 edit)

Very funny and clever with the theme.

With a lot of little details, good progression curve and balancing. Great !

Yes, I'm surprised... It seemed quite balanced to me.

A few tips: try to stay in the 4 leaves in the center, anticipate and try to remember which leaves just came out of water.

You're right !

(I wanted a shout "MOVE" but had no time to add it :) )

Wow, super idea and really nice implementation. I actually felt the need for the rythm.

Superb graphics, and nice audio.

Clever rework of a classic mechanism with constraint of time. Less thinking, but more tension. 

Just a few more basic sfx would make it quite better I think.

Really good. It made me want to redo it on my side to try to add some fun features beyond the 3 jours limit :)

Would be fun if the magic missiles could kill the other opponents :)

Funny puzzle, but I did not catch the rythm component. I seem to be able to play just by giving the direction I want to go to, independently of any rythm.

Nice to have extended the pacman theme, also.

Very nice !

As it was said, the grpahics and the sounds give a nice focus atmosphere to the game. The music is well chosen.

With a progressive difficulty (just increasing speed ?) it would be perfect :)

Am I alone to find super difficult? At max I survived about 2s...

Hello,

Nice sprites! and thanks for sharing. 

I wanted to let you know I used them for a gamejam (https://psevrain.itch.io/a-walk-in-the-snow)

(2 edits)

You're right, finally it's more a no-thinking moment than a funny game ;)

Yes, you're right, it may be a good way for improvement.

Perhaps I will try, if ideas come :)

Simple, funny, a good backbon for a funny more advanced game.

(I found the first levels a bit too long with no actual interest. Good idea to make the difficulty progressive and to teach the game, but half the time for the 2or 3 first levels would be better I think)

Just a reaction to your message for the game :

  • It's usual that people go over the time limit of 3 hours so the games are at least a little enjoyable :)
  • Packaging, copying and making the itch.io page should not be counted inside the 3 hours (at least from what I understand... and apply)