> feel like the laugh at me
Yes, you feel well :)
Simple, but well balanced and entertaining.
With some nice graphics, a bit more sounds and an upgrades market, it could be super fun. And perhaps also a less punitive consequence on any contact.
And personnaly, I found Ok to have the menu on the same screen. Just a pity to have to switch from keyborad to mouse and back to start again.
Yes you're right. The global game loop is not finished, there is no final goal.
And indeed I though I would let the players understand the meaning of the different sonar sounds (and how to explain them quickly? lol). Perhaps it's a bit too complex for a gamejam. Having the same ping for all kind of objects was an option also.
Really nice. I especially appreciated the different fish patterns, which makes the gameplay interestings.
Perhaps you could have changed the color of the fishes to indicate which pattern they are going to use. And give different points so we have to make choices when too many come... many ideas of upgrade in fact :)
Last point : it's a bit easy, and I'd have liked an objective.
Hello, thanks for your feedback.
Are you on MacOs ?
https://github.com/godotengine/godot/issues/70691
If not, do you have any more info please? (it works on both our PC + my brother's)
I usually love this kind of games, but this one is a bit rough:)
Of course it would be better with visual effects and graphics, but you could already improve it with some simple changes
Hope you continue and have fun creating a nice game of the realm!