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jamon_yorch

17
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5
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A member registered Feb 02, 2020 · View creator page →

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hey! the idea is there for sure! All of us i think suffered from overscoping, however you have the game feel already, this can be easily completed post-jam and feel like a full game. Nice job!

thanks! yeah, the repel was thought as a way of dispersing catts when there's a lot of them, time constraint made it not really useful, but it was the initial idea to have lots of cats per level

thanks a lot! Yeah, with the rush of the jam i forgot to conmect the signal that tells the game that the corresponding cat is secured... It is in my to-do for an after jam patch!

Again thanks for the comment!

Nice one! a little bit chaotic some times, missclicked a lot hah

Made it to day5 and then it was just too fast! I spent more time than i thought on this. well done! A little bit of music after jam would make it perfect!

Nice one! being your first game jam this is an amazing product! It is very much polished and i enjoyed it a lot! good job!!

Ok, this is amazing. Loved the twist with the fish on the boat thing and the mechanic of moving when reeling them. This is truly great. Winner game so far imho!

This is amazing in all senses!

Super clean game. Everything is smooth! i don't understand what changes between levels though. Nice entry!

Nice game! I don't see it fit the theme, but it was really nice to play!

5/5 This game is amazing, from the idea to the presentation. I'd love to see more!

Seems like a full released game! really love the "help" to the user at the beginning.

Wow! really good for a 48h game!

Very cool! I really like the little wiggle at the start to let you know what element you are controlling! Keep it up!

Thanks for the feedback! 

cool idea!!