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I found a exploit for this, if you take the sheep the wolf is planning on taking, it just goes back without a sheep, so i was able to save all!.
apart form that, nice nice game, the "slow" effect was perfect for creating the rush to save the sheep and come back to the field.
Solid entry!

(+1)

Nice find! I was wondering if anyone would find that. I was so close to not even having the wolf in the first place. I think I had 8 minutes left before the 3 hour mark when I started working on his "brain". When I was play testing I grabbed what turned out to be the sheep he was chasing and that threw a null reference exception and he just stopped in place and wouldn't move anymore. It was a snap decision to just send him home as a safe way to get him back on track for his logic. I appreciate the feedback.