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Nanook, the human carer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #521 | 3.963 | 3.963 |
Presentation | #1264 | 3.667 | 3.667 |
Overall | #1343 | 3.494 | 3.494 |
Enjoyment | #2539 | 2.852 | 2.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Now Dogs take care of us humans!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It was never that hard to be a good boy! Nice game mixing sims mechanics with a first person camera ✨
Interesting concept! Very well executed, it's very fun and detailed!
Lot of detail for a game done in so little time, interesting concept and great execution! Also is good to pit against friends to see who keeps the humans alive the longest
I'd love to see a fully fledged game with this concept, great work
nice idea! i love the little things you put like the face cam, nice little details.
it's hard for a single dog to take care of two humans.
but love the game!
that's why i don't have any humans...
A funny idea. Good game
I have gotten used to the days of having everything handed to me on a silver platter, and now you want me to take care of humans? I'm just a little kitty, only adorable creatures deserve such treatment! Hilarious!
10/10
Very cute, love the resource management. Little wonky to select people and the wait after each action was annoying but still enjoyed!
Very cute was of using the theme. It's a bit like SIMS, but played from the perspective of the dog of the house and with a lot stupider SIMS. Not sure how to solve my humans social need, as I couldn't make it interact with the other human?
Neat and fun way to use the theme :) Maybe not everything should need a hold for the input to trigger, makes it feel more clumsy to control. Also since every need starts full it feels bit overwhelming at the start since there is no clear objective what to do. Would be better if randomly some needs were lower right at the start so player knows what to prioritise first.
good job! reminds me of The Sims but you are the pet hahaha
Nice creativity. Funny to see the world from the eyes of a dog.
Thank you!
Pretty funny idea! The game transmits well the stressful sensation of having to organise multiple tasks with their waiting times. Congratulations!
I found what i think is a little bug: when you are near to a door frame, the camera doesn't work properly.
Thank you for your feedback! Yes, there are probably some unresolved bugs that we didn't have the time to catch hahaha
Good art style and nice music!It's fresh to see the world as a dog too.But I 'd like to have a more clear goal to play longer.
Thank you for your comment, we appreciate the feedback!
Very fun and creative concept!
There is quite a lot of waiting, even when just interacting with objects, which feels very draining. I think a lot of interactions could be sped up, or improved by giving more visual feedback (e.g. through animation, etc.).
Well done, keep it up!!
Thanks for the feedback!
Really fun idea, but pleaaaase never put that much motion blur in a game ever :D