Pretty nice game, the intro is funny and the game itself plays good. It is a bit difficult to understand what to do but it is a jam game after all, congratulations :)
Paraxodon
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The game is too slow and lacks polishing on hits. When you get hit it gets a sound and a shake, that's awesome, you should have applied this to the enemies too. This game increasing all the values (speed from both the monsters and the bullets) would get much better, but overall the enemy design and systems are very well implemented, congratulations :)
Very nice platformer, the only thing i could really say is that you don't know where you're going to fall because of the way the camera is implemented as well as the level dessign, but for a little game like this it is not a big deal. Liked a lot how the attack works and how it feels, the movement is good and the sound design is nice, so overall a very nice jam entry, congratulations :)
Not bad at all, with a little more sound and upgrades it would be a lovely vampire survivors clone. The only big thing i can say is that the game is not in a 64x64 canvas (it has 64x64 prepared sprites but the resolution is not scaled), everything else is pretty good for a jam game, congratulations :)
Very cool game, maybe it is a little difficult to understand at first and the screen changing feels a little harsh, also a demon demolished me instantly when it got dark, pretty cool.
Graphics are awesome and atmosphere is perfect, particle effect are really cool, cool game, hope you expand on it and make an amazing game :)))
The graphics are amazing, i really like the pallette and the aesthetic, but gamplay wise i find frustrating that the camera is behind the player instead of in front and that the "look up" makes the camera stay in place if you move. This mixed with the fast pace of the controller makes it difficult to think about what to do instead of just kamikaze through the obstacles trying to guess what to do next. With a little fixing this game is huge, the theme and the setting are awesome, and the controls are well done (the jump is pretty good imo) so congratulations :)))))
The art is pretty good, the menu is cool and the music is not bad (i would suggest making it loop instead of fade and then start again :) ), but i found a couple of issues.
First of all the game is not pixel perfect, so technically it is not 64x64 (that is only in gameplay since the game is 1:1 and the art does match, but just to point it out). It is a bit tricky to achieve this on unity, next time, if you can't figure it out, ask through the discord and there will be many people there to help you achieve it properly :). Then, the main scene at the beggining is pretty funny, i do get the reference since i'm a spaniard myself :}), but i would have written it so it doesn't finish in the next vignette since it was a bit confusing at first. Finally, the hitboxes are too big, sometimes i saw a square in the wall that i couldn't even enter, or be hit by a fire i wasn't touching clearly, but all of this is fixable :))
Now the good things. It has quite a good controller, i feel nice playing, in control. The AI seems good, works like a charm (but it feels weird to have so many life). The level design appears to be quite correct except in those squares i couldn't pass through, so that's nice, and you made looots of content, and thats quite good for a gamejam, congratulations mate :))))))
The only thing i can criticise about this game is the music loop, but you stated in the comments that it was a placeholder that stayed, so it is not your fault :)
Finally, i liked the idea, i didn't expect it to be like that when i first saw the game and i got happily surprised. The pixel art shows the game good enough and the mechanichs are clear. There are not many levels, but they're all good, and that's very difficult for a jam game, congratulations :)
Through the comments you have already recieved criticism on the things i will say so i'll keep it simple :)
The game looks amazing, has a nice music (but a little bit repetitive for my taste) and the idea of instead of taking care of the "SMIS" you have to kill them is amazingly good, i loved that. The problem is that the lack of intuitivity made me lose my interes quite fast, i just placed a lot of beds through the house and made my SMIS sleep, but couldn't think about how to kill him... This game with a liiittle bit of work on those small things would probably be a very good game, i hope you fix it so i can enjoy killing some smis ;)
I didn't have many expectations since the menu wasn't very interesting, but after playing for 10 minutes i realized that this is a masterpiece. Not only is this expandable to a full game and very fun to play, but it had me glued to my chair trying to think of strategies to prevent the assassination of our glorious CEO...
Now, i don't think the assassin is making mistakes for me to benefit from, i think he was knowinlgy luring my guards to kill them one by one...
Again, i really like this, if you are planning on expanding it to a full release let me know because i will probably get a copy 👀
The game is pretty satisfying, from the menu to the actual game the little sounds feel really good and the soothing is quite fair, the only real problem is that it is quite easy not to get hit, so i didn't understand the theme until i got hit in purpose to see what would happen, and then i had 100 angels coming towards me 💀
But as stated, i really liked the feel of the game, and with a little more challenging wave system it could get to a pretty interesting experience, very good work :))))





