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paraxodon

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A member registered Mar 27, 2020 · View creator page →

Creator of

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glad you liked it! it is a prototype so the controls aren't very well done, i would improve them in a final version

i got bugged at the bats and my controlls were reversed as well as my mouse not working so i had to watch a playthrough, but this si a great great game, loved the story behind it all and the style IS AMAZING, i would love to know which tricks have you used to achieve such a unique and authentic look.

thank you very much :))))

Pretty nice game, the intro is funny and the game itself plays good. It is a bit difficult to understand what to do but it is a jam game after all, congratulations :)

Glad to hear you liked it :)

With only 64 pixels it is hard to explain controls so theres a better explanation on the itch page :)

i beat it B)

The game is good, maybe too slow paced since the zombies take too much to kill and there isn't much enemy variety, but the graphics and good music make for it, very good submission, congratulations :)

This game is awesomely dessigned, with incredibly responsive controls and beautiful art, one of my top 3 for sure.

you got me, i'm the rapunzel creator ;)

supah mario borthers xu

literally god, this game is amazing i don't have anything to say.

The game is too slow and lacks polishing on hits. When you get hit it gets a sound and a shake, that's awesome, you should have applied this to the enemies too. This game increasing all the values (speed from both the monsters and the bullets) would get much better, but overall the enemy design and systems are very well implemented, congratulations :)

Very nice platformer, the only thing i could really say is that you don't know where you're going to fall because of the way the camera is implemented as well as the level dessign, but for a little game like this it is not a big deal. Liked a lot how the attack works and how it feels, the movement is good and the sound design is nice, so overall a very nice jam entry, congratulations :)

Not bad at all, with a little more sound and upgrades it would be a lovely vampire survivors clone. The only big thing i can say is that the game is not in a 64x64 canvas (it has 64x64 prepared sprites but the resolution is not scaled), everything else is pretty good for a jam game, congratulations :)

Truth is i haven't played vampire survivors, so maybe i will get addicted to this instead ;))))

This game is fun af, i loved it. For all of you who don't know how can't think outside the box, try a little harder because it is possible ;))))

This game is fun af, i loved it. For all of you who don't know how can't think outside the box, try a little harder because it is possible ;))))

Very cool game, maybe it is a little difficult to understand at first and the screen changing feels a little harsh, also a demon demolished me instantly when it got dark, pretty cool.

Graphics are awesome and atmosphere is perfect, particle effect are really cool, cool game, hope you expand on it and make an amazing game :)))

This is the best game in the jam, just loved every single thing of it.

This is the best game in the jam, just loved every single thing of it.

i saw the development on twitter, and wow, this is a cool looking game. The graphics and sound are pretty cool, and the gameplay is pretty arcade and fun, loved it :)

The graphics are amazing, i really like the pallette and the aesthetic, but gamplay wise i find frustrating that the camera is behind the player instead of in front and that the "look up" makes the camera stay in place if you move. This mixed with the fast pace of the controller makes it difficult to think about what to do instead of just kamikaze through the obstacles trying to guess what to do next. With a little fixing this game is huge, the theme and the setting are awesome, and the controls are well done (the jump is pretty good imo) so congratulations :)))))

very nice level dessign, i just didn't figure out i could also push ice blocks i don't know why, i guess i didn't read the name or something lol, pretty good submission :)

Very very good, i love the visuals and the gameplay itself, lots of effects and lots of polish, congratulations :)))

very fun game, and very difficult. The only thing lacking is an effect for when you get a pair right or wrong :)

It is a cool concept, i hope you get the time to finish it :)


The aethetic looks very very good and the sound too, i love both the SE and the BGM, the only, and i really mean the only thing you could improve, knowing that this is a demo, is adding an "Input Buffer" :)

It is a cool concept, i hope you get the time to finish it :)


The aethetic looks very very good and the sound too, i love both the SE and the BGM, the only, and i really mean the only thing you could improve, knowing that this is a demo, is adding an "Input Buffer" :)

If you press jump blue falls from the ceiling, i should write this somewhere xD

The 1.1 version only changes some little things that broke the game, and since i had little ratings a jam host allowed me to update it, that's why it is updated even if the jam is in voting state, thank you all :)

I love it so much. For me it is a possible winner.

I love it so much. For me it is a possible winner.

Fun little game, art is impressive :)))

it is a little funny game, liked it :)

Funny game, and can be played on phone o)H(o

Funny game, and can be played on phone o)H(o

The art is pretty good, the menu is cool and the music is not bad (i would suggest making it loop instead of fade and then start again :) ), but i found a couple of issues.

First of all the game is not pixel perfect, so technically it is not 64x64 (that is only in gameplay since the game is 1:1 and the art does match, but just to point it out). It is a bit tricky to achieve this on unity, next time, if you can't figure it out, ask through the discord and there will be many people there to help you achieve it properly :). Then, the main scene at the beggining is pretty funny, i do get the reference since i'm a spaniard myself :}), but i would have written it so it doesn't finish in the next vignette since it was a bit confusing at first. Finally, the hitboxes are too big, sometimes i saw a square in the wall that i couldn't even enter, or be hit by a fire i wasn't touching clearly, but all of this is fixable :))

Now the good things. It has quite a good controller, i feel nice playing, in control. The AI seems good, works like a charm (but it feels weird to have so many life). The level design appears to be quite correct except in those squares i couldn't pass through, so that's nice, and you made looots of content, and thats quite good for a gamejam, congratulations mate :))))))

The only thing i can criticise about this game is the music loop, but you stated in the comments that it was a placeholder that stayed, so it is not your fault :)

Finally, i liked the idea, i didn't expect it to be like that when i first saw the game and i got happily surprised. The pixel art shows the game good enough and the mechanichs are clear. There are not many levels, but they're all good, and that's very difficult for a jam game, congratulations :)

Thank you :)

(1 edit)

Thank you! I would have loved to implement online, but within a jam and 0 experience i didn't even try... 

Yes, if i'm not mistaken you should get yellow on top of blue and "ball" to the ledge on the left :)

Thanks for your comment!!
We wanted to explode rocks as if them where cars, but we implemented it in the last hour (yes, the extra hour) and it doesn't feel as... explosive as we'd liked it to be.
The overtaking costed more than i want to admit, so i'll leave it there,  thank you again :)))))