thank you so much for your comment!
yes there are many things that can be improved or revealed more in the story. maybe in the future (?)
glad you enjoy our game!
Thank you very much! Of course, we think it's high praise, coming from you. And We're surprised that it took this long for someone to mention Mutazione because let's be honest, the art style probably reminded you quite a bit of it. But yeah we both aren't artist and don't really draw at all, so we had to find a simple art style that we can attempt to replicate. But we're really glad to see that a lot of people seem to like it.
And yeah, it's a real bummer for us too. But it takes a long time for us to draw the assets (hey, what do you know, drawing ain't easy!). And by early day 2, we knew that we weren't gonna be able to finish our story outline. But instead of rewriting to reduce the scale, we decided to just go as far as we could.
Regardless, glad you liked it and thanks for playing!
Who are you and how have I never heard of you before?!?!
Okay, obviously there isn't an actual reason I should know you, Cuz this is the first game you released, but holy smokes did I enjoy it immensely. Not only this is easily my favorite experience of the jam, It's one of my favorite games of this year so far.
Maybe you're thinking I'm being ridiculous right now, but to me this is one of those experiences where you forget that what you're consuming was 'made' by someone and instead you are just completely immersed in it.
I'm not even saying any one of the game's element is out of this world or anything. The art is amazing, but not mind-blowing, the writing is good, but it's no Disco Elysium. same goes for the music, the writing, the mechanic, everything. But the way they all came together... let's just say they are definitely better than the sum of its parts
And obviously I'm also not saying the game is perfect, like you said in other comments, a lot of QoL features can be implemented, the multiple instance mechanic can definitely be expanded upon, not the ending though. I think the ending is exactly perfect. Gave me chills for days
So yeah, if this is what you managed to create in just 48 hours, I certainly can't wait to see what a full game from you would look like
Oh snap! most of the enemy-instead-of-heroes game has mostly been about killing the hero. Really love the idea of trying to make it be balanced. Even though right now there isn't really a reason for us to just slow feed the enemy to be safe, I'm sure you already have ideas to mitigate that. Very clever indeed!
nice idea! when I played it, I thought that what if it becomes vampire survivor style so one time you become the player, sometimes you need to kill the player.
some things I can say is that because the player get blocked by the enemy it makes me stuck in hordes of enemy and can't move.
it is really refreshing where the majority of the game is only me becoming the "demon lord" in this jam, while you made it that we keep switching. great work!