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Difficulty Curve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #816 | 3.833 | 3.833 |
Overall | #2798 | 2.981 | 2.981 |
Enjoyment | #3067 | 2.667 | 2.667 |
Presentation | #4218 | 2.444 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing an RPG, you act as the "designer" controlling the progression - hence the name "Difficulty Curve"
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Oh snap! most of the enemy-instead-of-heroes game has mostly been about killing the hero. Really love the idea of trying to make it be balanced. Even though right now there isn't really a reason for us to just slow feed the enemy to be safe, I'm sure you already have ideas to mitigate that. Very clever indeed!
Cool idea! I'm impressed with the AI work :)
Thank you! I appreciate it, I tried defining the AI movement as specifying a target direction based on certain goals and it worked pretty well (although, I could definitely make my implementation better)
Not a bad idea! I liked the concept however it did miss on some mechanical aspects. Keep it up!
Thank you! I appreciate the encouragement, I definitely need to refine my knowledge on how to make things feel snappier, but I'm glad you liked the concept!
I really love the concept to this game. It's a genuinely amazing idea! With just a few more art assets, music, AI improvements, and some gameplay balancing this could turn out to be a breakout game!
Thank you! I really appreciate it! I definitely agree with the criticisms, I ran out of time to implement all the standard good-game-developer things, but I appreciate the encouragement about the idea!