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A jam submission

MAGE-KESHIFTView game page

🔮 A game about taking boss attacks and turning them into your own, makeshift attacks!
Submitted by FlatulentTuna, FartFish (@FartFishDev), 🕹️swagshaw (@swagshaw_dev) — 4 days, 23 hours before the deadline
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MAGE-KESHIFT's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.0104.010
CONTROLS#33.9713.971
FUN#53.9123.912
BOSS DESIGN#64.0884.088
SOUND/MUSIC#63.9123.912
ART/VISUALS#94.4124.412
USE OF THEME#113.7653.765

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You need to use the attacks of the bosses as your own makeshift attacks.

Does your game utilize the PlusMusic plugin?
No

Did you use any third-party plugins other than PlusMusic?
No

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+2)

Quite fun game, I enjoyed playing it. Nice visuals too 💪

Submitted(+2)

Absolutely loved this one, for me its a great game aiming for the 1st place for sure, loved the mechanics , sounds, the makeshift idea seems well planned, keep it up!

Developer

thank you!

Submitted(+2)

A very excellent game, and incredibly polished, everything is cool , even the boss arrangement was great ⁦;)⁩

Submitted(+2)

I really like this game, and I think it's one of the most complete games in this jam and it actually made me realize stuff as well.

First of, the graphics, animations, and general polish are great. It makes use of a cohesive artstyle, the animations look solid, and everything feels juicy and fun to play. It's super polished, which I think adds to the feeling of it being a complete experience.

More than that, the use of the theme is really smart. Using enemies attacks as makeshift attacks for the player is I think something a lot of games in this jam have thought of (including myself) but the sheer simplicity of it here really shines. It took one simple mechanic and 'ran' with it, which makes for a good solid game.

This game is a solid jam entry, and I think 'ticks off' all the boxes of what constitutes not only a good game, but a good 'jam' game. It shows how you can take one simple mechanic and stretch and use it to a full game. I'm really proud of my game, but I think maybe one of my missteps was being too fancy and having too many mechanics, and playing your game made me realize that minimalism and making good use of a core idea or mechanic can showcase how you can revolve a fun experience in a small solid package.

I think a good game is a game that makes you think about these things, and it definitely made me think, so kudos!

Developer

thank you so much for the compliments, these really in-depth comments always really make me happy to see!

Submitted(+2)

Loved your game, I really like the player attack mechanic and the boss gameplay variety.

Keep up the good work!! 

Submitted(+2)

Amazing, that feels really good to play, controls are on point, and the timing for catching projectile mid-air is excellent. I don't know if it was just some bad rng, but getting stuck in a quarter of the map with midas towards the end makes it quite hard to react to both spikes and projectiles tho, but other than that really lots of fun!

Developer

(That happens to me as well!)
My tip for that - if you're trying to finish the Gauntlet - is to make him follow you to the corners
Really glad you enjoyed our game. Hoping to keep working on it.

Submitted(+2)

DUUUUDDDDEEE !!! 

This is is sooo cool, like every thing is cool, big gg, i would definitly by the full realease 15 bucks on steam OMG 

Developer

Yusss, thanks for playing~

I got good news!
It won't be 15 bucks if we release it on steam. Hoping to show some stuff off soon!

Submitted(+2)

audiovisually, this game is a treat! the bosses seem to have a lot of variety, too.

Developer(+1)

Tuna outdid himself, I was shocked tbh.
Thanks for playing and commenting~
(it means a lot!)

(+2)

quite hard for my liking, but an excellent game indeed, the mechanics are interesting and well thought out, so the gameplay is very fun, and the visuals are very pleasing indeed, good job!

Developer

Glad you liked the game, and thanks for commenting!
We already have plans to balance the game further after the jam, as that has been consistent feedback.

Submitted(+2)

That's a really nice game! I like the ambiance, the graphics and the controls are smooth!

Developer(+1)

Thank you for commenting and playing!

Submitted(+2)

I really like the arts and mechanics in this one, The second boss has a huge ramp up in difficulty compared to the first one that took my by surprise, but is still very doable, A very nice game overall!

Developer(+1)

Thank you!

(+2)

Really fun and challenging! I couldn't make it to Midas with more than 1 or 2 health, but didn't feel it was disproportionately difficult. All of these sprites and attack patterns are awesome. Part of me was wishing there was a dodge, the other part was glad there wasn't one just to spice up the typical format of the top-down combat genre. Well done!

Developer(+1)

Thank you! I had considered adding a dodge a few times (and lots of people have mentioned adding a dodge) but I do plan on keeping the movement as it is (though maybe speeding up the player a bit). I felt like adding the dodge prolonged the game too much because it encourages you to run away from boss attacks rather than stick near them. 

(+2)

Great reasoning! Keep it out.

Submitted(+2)

this game is awesome! the second two bosses really ramp up in difficulty, but not so much that it's impossible - I just really needed to get used to the timing of the perfect shots. There's a really unique art style and gameplay feel here and I'd love to see where you take this game if you continue to make it.

Developer(+1)

Thank you! And this isn't official, but there are more plans in the works

Submitted(+2)

Very nice game super cool mechanic

Developer

Thanks!

Submitted (1 edit) (+2)

Top notch boss design and audio-visual side of the game, and I absolutely loved the main mechanic, it gave me the perfect balance of dodging and trying to be risky and getting the attacks yourself. My only gripe would be that the player is a bit slow at times and that it's not communicated anywhere that you can't deal the damage with the orb itself, I spent a solid minute on the first boss without getting that you need to collect projectiles. Still, I had loads of fun with this game, great job!

Developer

Thank you for the compliments! The boss design was tough to nail, I kept making the bosses too hard and the vast majority of my time was spent just rebalancing the game over and over again lol. The player being slow is definitely a comment I've gotten a lot so I'll be speeding him up post-jam. And yeah, trying to defeat bosses with your orb is something that everyone tries at first. I had hoped the key at the start had been enough to communicate how the player is meant to be dealing damage but I'll definitely be coming up with something more post-jam. 

Submitted(+2)

It was fun! The gameplay feels very rewarding to take boss attacks while they shoot at you, nice juice and general polish too, it's very nice :)

Had some difficulty reading the font though

Developer

Thank you, and sorry about the font! Only so much you can do with so few pixels

Submitted(+2)

good submission! The core concept of the game, catching and throwing back projectiles is absolutely genius. Plus, the "perfect charge" thing was also done well. However, the combat could've been a ton more juicy, espcially with the perfect charged shots, and I wished the player was faster or had something like a dash. The soundtrack is a bop and the boss design was great! 

Developer (1 edit) (+1)

Thanks for the feedback! I had pondered adding a dash a few times, but ultimately scrapped the idea. Having the option to dash away from projectiles instead of stay near them so you can grab them makes the bosses drag on needlessly long because you miss so many opportunities when you choose to dash, and you'll often choose to dash without even realizing it just outta force of habit


As for combat, I wanted to add screenshake for the perfect shot but worried it'd be too much lol

Submitted(+1)

HITSTOP

Developer

Smart!

Submitted(+2)

Very juicy! I stil didn't manage to beat Midas. I'll try later. By the way, I liked the Midas's track the most. Personally, I never played a game with this mechanic, very unique for me. The squash and stretch, thick outlines, very charming! Well done!

Suggestions:

  • The character could move a little bit faster, maybe;
  • The hitpoints of boss 2 could be less. I had to dance a lot with it.

That's it, good job!

Developer(+2)

Thank you for the feedback! During the second boss, were you getting perfect shots? If not that might be why the health was too high -- the boss fights go by much faster when you get perfect shots

Submitted(+2)

Oh, I see! When the aim becomes yellow, right? I'll try that more... meticulously!

Submitted(+1)

Alright! Perfect shots made all the difference. Midas defeated! All good now!

Submitted(+2)

Maybe my favorite jam game. The polish is handled really well, the theme usage is awesome. A great entry a big gg!

Submitted(+2)

One of the best games out there and the sound track is awesome!

Viewing comments 26 to 7 of 26 · Next page · Last page