So much fun! I really liked it!
Play game
AnimalCircle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #50 | 3.655 | 3.655 |
Overall | #65 | 3.506 | 3.506 |
Theme | #78 | 3.517 | 3.517 |
Presentation (visuals) | #109 | 3.345 | 3.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Reminds me "Zuma" but with a twist with how the goal changes speeds and rotation. I'm wondering how it would feel if instead of losing points when I miss a shot, so that I can use that to discard the animal I don't want. For example, I had removed the elephant but then got another, which made me think "I don't need it since there are no other elephants" so I want to discard it but lose points...
Yes indeed, I intended to make a different Zuma game.I considered to substract score when you discard an animal.But after some friends of mine tested it they both thought this game is a little difficult. Losing score for discarding animals will make the game more difficult so I decided to give up this idea.I'll reconsider it if I have the chance to polish it better in the future.Thank you for your advice and thank you for playing!
Sorry I missed your point cause I'm not a native English speaker :(
The reason you lost your score is when the animals finish one circle you will be punished by losing 3 point.So you have to balance the weight of animals to control the rotation speed meanwhile you have to get score by making animal fall from the circle .You can find the rule in "How to play" page but I did not make it clear in game.It was my fault.
Pretty fun game! The rotation pretty confusing but otherwise great work! Keep it up!
took me a play through to figure out the mechanics of the circling animals and how to make them slow down and go faster, but once I figured out that some animals pull it in a tug of war I had a lot of fun trying to balance the rotation but also score points. It was tough to reach 60 for hell mode! nice spin on the theme and fun game
Nice game. I am still a little confused when the rotation goes faster and when slower.
It's about the animals' weight distribution.Sorry that I did not make it clear in rule page.I expected players will find out the solution to control the speed of circle.The key to play this game is to balance the animals' weight on both sides.The heavier the animal is, the higher contribution it does.It's like a tug-of-war.
Woow, concept! I have to say I was quite impressed by the twist where you make them grow, what a nice way to merge 2 concepts for the jam! You can be proud of what you made 😄
Interesting concept. Initially I had trouble finding out how to keep it all under control.
After reading the how to play it started to make more sense to me.
Maybe having just small icons next to the shooting could help indicate if something is fast/light or slow/heavy.
Aside from that, when extending the concept, you could even decide to make it a one-input game where you really have to time the location of your shot. Nice work!
Actually I was planning to show the accurate weight of animals beside the shooter at the first day.Then I just forgot to add it when I was busy making other features....And I also tried to find a way to indicate that how weight the both side is but temporary I have no idea.It's really a good advice.And thank you for playing!
Nice game! Liked the delightful sound effects and the game seemed very polished!
You used the same assets than me... but your concept is more original, and you polished it better. Well done. :)
I reached 34.
Not really a fan of the genre, but this has an interesting twist to it, so points for that.
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