Nice I enjoyed it. Really fun to spend time on it. great job
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Pop The Bubble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #64 | 3.639 | 3.639 |
Overall | #112 | 3.157 | 3.157 |
Concept (gameplay) | #113 | 3.111 | 3.111 |
Presentation (visuals) | #172 | 2.722 | 2.722 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for playing the game. The part of pushing it too much is one of the main tensions in the game. Since you can never know how big a bubble can grow. The new version, which will come after the voting period, will have the effect that when two bubbles join the max size of the bubble will be increased by a little. .. In the current version it's more important to pop each bubble to gain the max number of points. joining bubbles currently, still loses you net points.
I made something really similar! I took a bit more of an aim trainer approach, but I like the strategy and target prioritisation that comes from popping the bubbles before they merge. I had no trouble understanding the game immdiately, which is great. The music was nice and relaxing too. If I had to make a suggestion, I would look at potentially adding a difficulty increase as the game progresses, it's a tiny bit easy. Second, polish like particle effects etc. always make a game pop. Great job!
An interesting idea with small bubbles popping reducing your score. Took me a minute to understan, and then I was trying to let them get as big as possible (which then made me run into the clicks not registering problem ^^"). With the bugs worked out, this would be a fun arcade-like game
Pretty fun game, interesting that you get negative points for popping it when it's too small. At first I was just popping them when they first appeared and had like -1000 points and then by accident realized big ball big points. Great work! Keep it up!
Yes, the idea came from the theme. I wanted you to give them time to grow. My first idea was to be a bubble farmer... You needed to try to get the largest bubble you can and remove the "weeds" that hinder its growth. The reward function does not really support it. There is a better reward to harvest as many bubbles as possible and not let the same colors merge. When opposite colors are about to touch, you need to harvest the larger bubble.
This is really cool! Definitely bare bones as you said, but I can think of a few ways you could evolve it into a fun little puzzle game. You could have levels where you only get X clicks, and have to meet a minimum point requirement before your clicks run out. Difficulty of puzzle could be affected by score, number of clicks, spawn rate of bubbles, and proximity of the spawns.
I'd also recommend adding a little +score pop up that appears and disappears on top of each bubble after you pop it. It's difficult to know how many points you are earning otherwise, because keeping an eye on the score at the top while also watching the bubbles is tough.
That is one thing that will come as soon as it is open for modifications: Numbers Popping up.
The other thing I am working on is having the bubbles grow a little nicer.. and that they pop in a nice way.
Good idea.But sometimes bubbles broke in such a sudden way.I can't expect and prevent it.
Great idea. I was a little confused at the beginning, so I read the instruction again and it made much more sense. However, it often happened to me that a new bubble spawned under my large bubble so it popped without me being able to prevent that. Would be nice to give the player a chance to prevent it. Interesting game idea tho, good job!
The idea is nice, I didn't understand I needed to protect the bubble from others at first avan if I read the description, me slow sometimes :D.
But after that, it kinda had that strategic part that add more fun, well done!
Fun! Good pace for the bubbles, felt neither overwhelming nor slow.
Pretty fun. I think if you iron out those couple of issues you already know about, it'll be a solid little game. Good submission :)
A unique take on the theme with gameplay and presentation with basic but effective aesthetics. Liked the game.
nice concept, and really unique idea, simple but effective graphics.
Really adictive game. I got 2617, not sure how good that is. A little bit of bugs but overall cool idea.
I got 4402, is that a high score? Anyway, its evidently an adictive game, and a great idea for 'growth'. I also love the penalty for popping bubbles too early, as it prevents spamming and makes you think about when to pop each bubble. Aside from the bugs, its really well executed. Congratulations!
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