I like the style and I found the combination of the music and the fast movement very enjoyable. I also tried to plug myself to the plug after shooting it. I had the expectation I would charge like that :D It is a nice 3rd person shooter. Particularly I loved the camera change perspective after switching weapons. Great job. Congrats for your entry!
daytaur
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Awesome little game. What a genius way to explore the room! Rolling the TV like that was so satisfying. The connections type for movement was a great feature as well. Initially I thought I wouldn't like it but after a couple connections, somehow felt great. I would love to have more rooms to explore. The concept works great and I enjoyed it. Great job!
Wow thanks for the positive words. I am glad you like it. I really appreciate for giving it a chance. We have to represent the Engine of choice :D .
About the feedback I so agree with both. and imagine I had my character ignore the rays by default, but back then I decided it would make more sense to block it. Now I believe it would make more sense to ignore it as you suggested it. And I am not satisfied with the camera as well. Many people have difficulties with it, I don't like it either and limits my level design choices. It would be the first thing I will change. Thank you for the detailed review, your nice comment and the feedback.
Love it. Great story, great mechanics, so fun to play. I found a couple bugs because I miss-clicked somewhere I shouldn't. on the level that we build our own system with the parts from the shelves I tried to place the piece back to the shelf but it placed it under the wall. The result was the belt to move entire wall with its collider. and so I fell of the world. So yea for the feedback you could try filter the objects that can be moved from the belts to packages only. And also I would love to have the option to see the belts work and to move to the next level only when I am ready, not right after the first package. That's a personal preference only. Well I tried the game again anyway and I loved it. I think that's a very solid submission for the jam. Excellent work with this one. Congrats!
That was an interesting game. Aesthetically unique. I felt like I belong to an alien colony. I liked the exploration part. There was some rough mechanics here and there like the elevators that stay up if you jump down so you cannot get up again, and the npcs that snap from their current animations into the speaking one. Try smoothing the transition on these. I loved the music and overall I got cozy vibes. I also liked the dialogue system. At the first I didn't notice I had options. Then I figured it out. Congrats for your submission.
Nice game, I enjoyed the puzzles, would love them more difficult but the concept works, I had a couple issues with the game. For example I completed the first level without connecting anything and it wasn't clear if I have to connect all the outputs of the pipe. in some puzzles worked without connecting any, in some others worked but was leaking from there and I got the puzzle done anyway. That part was a little confusing but the game overall worked fine and I manage to complete it. The pipes interface was a nice touch. I loved it ;). Well done!
Very cozy game. I liked the aesthetics a lot. The entire game looks very polished and the theme is actually very catchy. The interaction with the cards felt very satisfying , I like the sounds of the cards and how they snap to the position. I didn't complete the game, I only played entire easy, half of the medium and a couple of the hard levels just to check the difficulty. For the given time of 10 days I would say this is a lot of content and work done for this game Its a great submission. Well done!
Very addictive game. I loved the forcing upgrades. The music and the graphics and the gameplay in its whole gives me great vibes. I could play this for hours. And I also loved the messages in the Pop up upgrades. "Who approved this" made laugh a lot. I really liked those funny comments. Was a great touch. The only issue I had was some portals spawned with a single belt next to them so packages couldn't go anywhere and I lost really quick. But that's the fun of getting random spawns. Overall I think you did great job. Congrats!
Thank you very much for playing it. I am glad you like it. To be honest I spent most of the time trying to make the mechanism work and debugging. the real level part was like 30% of my time. Depends of your assets, modular assets and world aligned materials can speed up the building. You are right about the camera angles. It has its issues. As others suggested a zoom feature and maybe a pan or something would help exploring the level better. Thank you very much for the feedback and for spending your time with my game. I am grateful :)
Very cute game. I love the art and the concept of attacking with words. Very clever design to calculate the points of the words as damage. And the upgrades after each run. the game looks very balanced. I am not good with words because English is not my native language but I loved how you enable and disable the attack button based of the dictionary. This helps a lot. Also the music makes it so cozy. I could play this for hours. Just for the feedback if you would ask me what I would add in the game, if there was hints for the words or the enemies would drop gold that you could buy various perks like letter swap , word hint, double points etc. Just a few ideas. But I loved it as it is anyway. Congrats for your excellent job!!!
Omg thank you so much for the kind words and for trying the game. I am glad you liked it. You made my day :) I had more mechanisms to introduce but no more time. I thought to increase the difficulty a bit for the last ones. I wanted the puzzle to feel engaging, not discouraging. Again I appreciate for your time trying the game and the comment :)
Lovely game. I enjoyed it so much. the art is great, the concept is great. The loop works great and the chill music makes it so cozy. The heart shape islands are just the right way to present this. You did excellent job. My only issue I had was, the game stops at lvl 8. I don't know if this is intentional or a bug. And when I try to manually select level other than level, 1 I get black screen. Only the first level loads from the level menu. Other than this everything looks amazing!!!
Cool concept. I loved the way you built the game around the connection between the infrastructure. And the events were a nice touch. I would prefer a less advanced first map with a simple scenario explaining how to play the game. Like 1 building only of each type and one connection to understand in game how each connection affects the network. And then dive in your current map. After I used to it it was addictive though. Great implementation of the theme. You did great job!
Very cool game. and you are connected with rabbits... how much better can be? Small rabbits, big rabbits, all jumping around. Awesome. I loved it immediately. Great level design with the small gabs for the small rabbits and you lose connection when you are not in the same area with the rabbits. Also very clever the way you designed the puzzles. You did excellent job. I liked everything in this game. congrats!
Thank you very much for checking it. I don't think a web build will be possible since I am using unreal but I might be able to build a linux version. I never did one before but it worth checking. Also I don't know if this is allowed from the jam rules to add an extra build, I will ask around and if not I will try to update the project with a linux version after the end of the Jam.
My connections are holding me back. I need to break those and make new connections :D Adorable game. and the LinkedIn reference so in point. Very enjoyable. my only suggestion would be for the dialogues to not auto-skip (some of them) or stay on longer. It was too fast to read for me that English is not my native language. Other than this everything looked awesome. You did great job.
very well designed game, very polished. Loved the mechanics. Love the story, it reminded me a mix of the Matrix and the oddworld where you trying to free your kind. The game is really beautiful. The music and the sounds work great. I just wish there was more. It was so fun to play and so satisfying watching all the guys run together as a group. Great job!!!
Thank you very much for trying and the nice comments. very solid feedback. I really appreciate it. and thanks for the suggestions and ideas. Awesome. As other suggested a zoom out feature would be very helpful so you can see the entire puzzle. As of the enemies I never thought of it. I love the idea! I am grateful for testing. means a lot ;)
I loved the concept of the mixing ingredients and trying to find the cure. As your first godot try I think it was very solid. For the feedback try adding some music, some zombie sounds, mixing fluid sounds, maybe some machine working or a buzz for the machines, make a button to dispose the current zombies and bring new ones for testing, and add more ingredients so you have more combinations. Even a button by the pc to remember your best results in a simplified UI. The mixing to giving the potion to the zombie to analyzing is a very satisfying loop. Great game idea and great job. Keep up :)
This game is a hidden gem. It has everything. Has cute graphics, very genius puzzles, very strong implementation of the theme, very polished mechanisms. Worked like a charm. I stuck a couple times but then I saw you could step on the connection cables and from there it was straight forward. And one time I fell in a pit and couldn't go out but then I pressed continue and the game reset the current level and I could continue after it again. I managed to complete it. I loved the game. You did excellent job!!! Congrats.
That was an excellent game. Loved the sounds and the music. loved the concept and such a great little story. It got me engaged for good. Both battle and plugs were so satisfying and some small details like pressing the space bar to reveal entire text was so welcoming. And the level itself was really fun and balanced. You did excellent job!!! Congrats
Very beautiful game. I like the small dungeon, I would love more content. Really interesting idea to use the statues as you connection mechanism. It gave me great vibes of mystery . But to be honest the mechanism was really buggy for me. I had to retry the game a couple times before making it work. And I had to watch the video to know what I had to do. But once I knew, and the mechanism was working, everything made sense. You did great job!







