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AnimalCircle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #50 | 3.655 | 3.655 |
Overall | #65 | 3.506 | 3.506 |
Theme | #78 | 3.517 | 3.517 |
Presentation (visuals) | #109 | 3.345 | 3.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
So much fun! I really liked it!
I'm really glad to see that.Thank you for playing!
This was truly enjoyable, satisfying to add them on to the circle and the music was really catchy haha.
Im glad that you enjoyed it.Thank you for playing!
Reminds me "Zuma" but with a twist with how the goal changes speeds and rotation. I'm wondering how it would feel if instead of losing points when I miss a shot, so that I can use that to discard the animal I don't want. For example, I had removed the elephant but then got another, which made me think "I don't need it since there are no other elephants" so I want to discard it but lose points...
Yes indeed, I intended to make a different Zuma game.I considered to substract score when you discard an animal.But after some friends of mine tested it they both thought this game is a little difficult. Losing score for discarding animals will make the game more difficult so I decided to give up this idea.I'll reconsider it if I have the chance to polish it better in the future.Thank you for your advice and thank you for playing!
Oh, it is not there? I was saying that my experience was that I did lose points and I wanted not to :D Maybe there was another reason why I lost points and just did not see it :D
Sorry I missed your point cause I'm not a native English speaker :(
The reason you lost your score is when the animals finish one circle you will be punished by losing 3 point.So you have to balance the weight of animals to control the rotation speed meanwhile you have to get score by making animal fall from the circle .You can find the rule in "How to play" page but I did not make it clear in game.It was my fault.
Pretty fun game! The rotation pretty confusing but otherwise great work! Keep it up!
I realized the problem that many players felt confused on rotation.I'll try my best to make the rule clear next time.Thank you for playing!
took me a play through to figure out the mechanics of the circling animals and how to make them slow down and go faster, but once I figured out that some animals pull it in a tug of war I had a lot of fun trying to balance the rotation but also score points. It was tough to reach 60 for hell mode! nice spin on the theme and fun game
It does take some practice to reach 60.Maybe it's still too hard for new players.Thank you for playing and sharing your progress!
Nice game. I am still a little confused when the rotation goes faster and when slower.
It's about the animals' weight distribution.Sorry that I did not make it clear in rule page.I expected players will find out the solution to control the speed of circle.The key to play this game is to balance the animals' weight on both sides.The heavier the animal is, the higher contribution it does.It's like a tug-of-war.
Oh that makes sense.. I did have a hunch that it might be something like that.. but I thought its the stack size of the animal that has the main influence.
Actually the size also influence :D The product of animal's single weight and stack size matters.
This is a really good concept for a casual/mobile game. Music fits awesome for those cartoonish animals. Well done!
Thank you for playing my game! :D
Woow, concept! I have to say I was quite impressed by the twist where you make them grow, what a nice way to merge 2 concepts for the jam! You can be proud of what you made 😄
Really glad to see that!To be honest,your game also impressed me a lot.It's one of my favorite games in this Jam.
Love the music :D
Haha I love it too.I bought it from unity asset store before didn't expect it suits my game well.
Interesting concept. Initially I had trouble finding out how to keep it all under control.
After reading the how to play it started to make more sense to me.
Maybe having just small icons next to the shooting could help indicate if something is fast/light or slow/heavy.
Aside from that, when extending the concept, you could even decide to make it a one-input game where you really have to time the location of your shot. Nice work!
Actually I was planning to show the accurate weight of animals beside the shooter at the first day.Then I just forgot to add it when I was busy making other features....And I also tried to find a way to indicate that how weight the both side is but temporary I have no idea.It's really a good advice.And thank you for playing!
Nice game! Liked the delightful sound effects and the game seemed very polished!
I'm glad that you like the animals' sound.I added these to make my game more cute.Than you for playing!
What an amazing game!I 've been addicted to it all day !
Thank you for loving it!
Hard to find any faults with it.
I Will use it as inspiration for how to make a good GameJam game!
Thank you for your recognition!That means a lot to me :)
Great job! I like it :)
Thank you for playing! I'm happy that you like it. :)
You used the same assets than me... but your concept is more original, and you polished it better. Well done. :)
I reached 34.
I'm really glad to be called original:) To be really original I still have a long way to go. Thank you for playing!
This is a really good use of these assets. This game is delightfully simple, but also compelling. I also like the decision to allow the score to go below zero.
Yes I made a decision to allow the score go below zero to indicate that "you might play it in a wrong way,Please go to see the rules".And I think its also fun to find a way to stop the score going down.Maybe it can be annoying sometimes.Anyway thank you for playing my game!
Not really a fan of the genre, but this has an interesting twist to it, so points for that.
Thank you for playing!
Pretty interesting concept!
Thank you!I'm really glad to see that.