80 seconds.
seb46
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A member registered Mar 30, 2022 · View creator page →
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Short narrative game about an XVIIth century historical event. Contains QTE. GMTK submission.
Interactive Fiction
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Place the correct weights on both sides of the scale to move forward.
Platformer
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A short visual novel about those that will be in charge after the end of our world
Interactive Fiction
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An horizontal scroller in which you have to disperse ennemy's squads to progress.
Action
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A fantasist simulation of an election where candidates have no program and only act according to the poll.
Simulation
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A 5 min visualnovelas with all the clichés and 6 endings to discover.
Visual Novel
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Short platformer in which you have to collect the shapes in the right order to open the gate.
Platformer
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Recent community posts
seven million, six hundred fifty-four thousand, three hundred twenty-one jam comments · Replied to Mnyyr in seven million, six hundred fifty-four thousand, three hundred twenty-one jam comments
The ups and downs of the Count of Chalais jam comments · Replied to RachelIvy in The ups and downs of the Count of Chalais jam comments
Few worlds, a couple timelines and 25 beers later jam comments · Posted in Few worlds, a couple timelines and 25 beers later jam comments
Well executed idea.
It took me only three tries to escape. I would have like to explore a bit more. It may be hard with procedural generation but you could make it a bit longer and give false hope to the player midway, for example by finding an illuminated place, but it's only the base camp with a broken radio, to reinforce the loneliness feeling?
The ups and downs of the Count of Chalais jam comments · Replied to insomniargh in The ups and downs of the Count of Chalais jam comments
+
- Good visuals
- Runs well in linux + firefox
- Fun idea to play with words meaning.
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- Hard for a non native speaker to process card meaning and analyse the grammar category in such a short time. Maybe you could add a time setting option?
- Once it started, the 3rd choice was pushed off screen by the points display, there was just a little line remaining to click on.
seven million, six hundred fifty-four thousand, three hundred twenty-one jam comments · Posted in seven million, six hundred fifty-four thousand, three hundred twenty-one jam comments
The ups and downs of the Count of Chalais jam comments · Replied to Pickle Jar Games in The ups and downs of the Count of Chalais jam comments
+:
- Controls were responsive (i.e. movements and aiming at targets always worked as intended).
- Run very well in a webbrowser with an embedded GPU. (I give this point to "artwork" as it's hard to have pretty 3D things running at good framerate)
-:
- A lot of enemies were stuck into other assets and waited to be shut down.
Thank you for playing.
The jump is possible with the orange weight (heavy), but not the green one (light), but it has to be perfect. I changed the collision boxes of the tiles near the end and I forgot to slightly move the scale of Level 1. It should have been the "simple" tutorial but it turned into hard mode XD.
The Assembly of Decomposers jam comments · Replied to Psicaida in The Assembly of Decomposers jam comments











