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seb46

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A member registered Mar 30, 2022 · View creator page →

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I'm bad with keyboard/mouse, so I really appreciated that it works fine with a controller.

During the first two levels I was like "and so what?", but the more I played the more I was enjoying !

That's a good system!

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I could rate any game I wanted from start.

Anyway, I generally use "submissions in need of rating" to  rate games with fewer votes.

However, if I was forced to rate a game with only a Windows image at start, I would be annoyed : first, I don't have Windows, some prototypes run with wine, some don't, and second, I don't really like to be forced to run a program made by an anonymous person on my machine.

Thank you very much for playing the game and the feedback!

I would have forget to use VELOCITY_MAX, no, I wouldn't... sight... I did forget. XD

The spawn is calculated based on player position, so you didn't pass the spawn area, you just pass through it before the enemy squads are completely generated (it's not just sprite and collision shape, I have to join the soldiers to each other and check the joints consistency, for a fluffy behaviour if you bump in them, my method is probably not optimal). Because, a part of the fun should be to crash into enemy squads, disperse them or slice the squads depending on the loot you get... But, obviously, it was unclear. XD

Concept simple et efficace. 

Et oui, un francophone est passé par là.  XD

Pour une page d'intro, une traduction n'est effectivement pas nécessaire.

Mais, si un jour vous faîtes un jeu avec pas mal de texte, c'est tès simple de faire un fichier de traduction que  Godot utilise automatiquement. La page de la doc peut sembler intimidante (?), mais il n'y a vraiment qu'à suivre le manuel pour le coup. Vous n'aurez même rien à programmer si vos textes sont renseignés directement dans les labels.

Best: 145 "time units", time units that are longer than seconds XD

Best so far : wave 6, 1815 points. :)

Well done game.

Thank you for playing the game!

I have a set of a dozen BGM that I made  for my first two projects... and I never have time to create new ones during jams. Extend my sound library should definitely be a thing to do during an idle sunday morning.

Really good game.

The six games I played so far are either unfinished or without a clear goal, or both, and that s the same with my game.... Clearly, you delivered a better product than us. :)

And the gameplay is actually good.

I really loved the sound design. I had only one issue with a sound that became very loud, but the atmosphere was there.

I managed to conquer some planets (not all of them) but I never get the green doted circles on the pictures. Some times I had a circular arc, but never a full circle. How does it works?

I hope you'll have time to make a complete version, 

I'm not that rusty, it took me two times to win. Some will say it's already to much, but, hey.

One thing : if you start using arrows before clicking "go" during the battle, you lose points. You should unlock or lock the inputs depending on the situation to avoid player frustration.

Thank you for playing the game!

I'll do a better UI. One day. Maybe next WE. Maybe. :)

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Give me a break - I win. By the way,I said, Reds and Blues were very bad. But look, I'm the best. I will build a great wall - and nobody builds walls better than me, believe me - and I'll build them very inexpensively. I will build a great, great wall on our border with blue traitors. And I will make blues pay for that wall. Mark my words.

And as an other player commented, it took me a while to understand I was playing green. You can't upload a game during the jam, but maybe you could edit the game info?

After I arrived at the enemies hole, they did start to make me damage and I died. 

And even if it's unfinished, it was funny to hit enemies with the axe.

I liked the art.

I'm not sure I would let me friend turn me into a robot though.

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The gameplay was good. I had to retry some enigmas 2 or 3 times, but no more, which is a good pace, imo.

I would put the path numbers in the middle of the sprites, or make a color change when a zone is clickable, It feel a bit random to sometimes have to click one sprite away, sometimes a quarter of a sprite away.

The implementation is very neat. And I liked the music volume beeing paired with the zoom.

However,I didn't have a game over never if I clicked nothing and the third platform overflowed. Was that intended?

Thank you for playing the game! 

The song is by JS Bach, he probably is a talented guy. XD

Thank you for playing the game! During testing, I never went further than 2 km... :)

 Green guys are defectors and the hostility does increase for each defector. ... But I didn't have time to make a clear UI, make an ending, or fine tune anything, so yes, I agree it's confusing and not really rewarding for the player.

Hello, can you "conquer" at the end? like get a kiss. I've just had game over twice.

You keep your composure slightly too well as a influencer... there should be some drama, some screaming! XD

But overall, the game was annoyingly fun, and the video/audio felt real. Well done!

And I did not submit anything to the jam. That's a free comment :D

n°1 :)

When I directed the middle ray on the right mirror, I didn't get reflection of it. A part from that it works pretty well!

Apart from following tutos were it is use for collision detection, I have never felt the need to use raycast in my own games. Your use of it is creative, I like it.

Me too! but I overestimated my capacities, I was not able to code everything planned in 3 hours. :)

Thank you for giving it a try.

The movement of the charges is good and the visuals simple but clear. Commands and camera movement do what is expected and do it smoothly.  Great job!

I can't tell I liked the background music, but at least you had time to integrate a track. The sound effects match well with the events. :)

I won!

It works, goal is clear. Only complain is that I could not keep the arrow pressed to move, but 3 hours dev, so...

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Thank you for giving it a try, fellow godotner !

Strange bug of yours :). I can run it on Firefox with 300 people without problem on my computer while I only have a low-end integrated GPU and 16Gb of RAM... and in the build I put only 100 people, just in case... I'll try to make a proper version next week-end.

Edit: and the HTML build works (slowly) on my old android smartphone too. Apple and Godot...

So far, I’ve played 16 entries, and commented like 10 of them.

I have 3 days of intensive IRL work to come, so I’ll probably not have read everything at the end (maybe one more entry Sunday evening?), sorry guys.

Two things that I really appreciated : every entry I tested seemed to have been made for this jam and was related to the theme ; everyone did care of their VN and tried to do their best. Which is really different from the other (non-VN) jams I took part.

And to tell everything, imo, two games were clearly one step above all the others : All of us flames, and Cohabitation.

About the dev of my entry, I already wrote devlogs, so I pass here. ^^

Last but not least : this morning, my entry broke my previous record of browser play count : 53. Which is not much XD, but still, A peaceful wedding is my new hit ! Big thanks to all of you for giving it a chance.

See you !

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Naaaaaan! Je pensais qu'il y aurait un twist et que les grands-parents seraient plus cools. M... ince.

En tout cas, c'est super bien réalisé. Le nom qui se brouille, c'est tout bête comme effet, mais ça fait vraiment son effet, justement. Et du point de vue de l'écriture, j'ai beaucoup aimé qu'il n'y ait pas de gros mot et que pourtant les mots soient absolument horribles.

Bravo! Vraiment.

Edit: Par contre, je ne comprends pas pourquoi tout le monde met des voix synthétiques? Je l'ai coupée, et c'était tellement mieux sans. 

Your game is short (I don't know if that could be called minimalist?) but really really well thought in every aspect. You probably already know it anyway, but, yes, you're a very good team!

I never play online game, and I have not used an instant chat for five years... so, that was quite an experience. Probably the most original concept in this jam. The OS simulation is quite impressive, meanwhile, I cannot say I liked spending so much time reading SMS language. I'm probably not the target audience of the game... (pls, refrain to say I'm too old XD )

You don't want your player to do more than 70? I suddenly faced a barrage of 2 rows of red things.

I liked the art style of the game and the story prompt was interesting.

I enjoyed how the story developed,... until the last scene. The prince discovering what's inside the notebook was the best idea, the situation was becoming very tense and involving, and ... nothing, Go back to start. 

I tried several times to see if I could get another ending.

I really wanted to have some choice about how to deal with the reveal (be nice, abuse power, etc), And then to see what happens next. Will the king/the knight try to destruct god? to become friend with them? to bribe them to get ultimate power? become completely depressed considering life makes no sense?

I m glad you enjoyed the game!

So far, I've had a lot of fun testing the entries of your jam, thank you for organizing it!

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As it's a long game (especially for a non-native), I waited until the weekend to play it. In the end, the story was interesting and the environment dynamic, so the time passed much quicker than I thought it would. I'm glad I met Orion and Leo.

However, I do have one regret, which is that there was too much overlap between the text and the visuals. You're artistically talented, it's a shame not to let the visuals speak for themselves. For example, when a character smiles or blushes, the sprite illustrates it very well, so why write it? The same goes for the backgrounds. This is a very personal opinion, but I think the experience would be enhanced by relying more on your illustrations.

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Oupsy/Bug : There is a short post credit scene... But you have to wait 30s for the arrow to the next line to appear during the credit. Sorry... I imagine most people who already played the game cut it as nothing was happening... That's not that important, but...

I really loved the 3 characters art style! But you really draw them + wrote the story in one night???

An idea : When the 3 characters are on screen, it would be easier to remember their names from start if it was written below them when they speak and not always on the left. The dialogues may also look like a bit more dynamic? (But I've never used ren'py, don't know if it's easy to tweak or not)

Thank you for playing the game!

I will definitely try to slow down the transitions!

This was beautifully made. Really!

But, an army guy? ... I pass ... ^^  (no impact on the vote though)

Thank you for playing the game!

I'll try to improve it... but writing is harder to improve than code; ^^