I'm bad with keyboard/mouse, so I really appreciated that it works fine with a controller.
During the first two levels I was like "and so what?", but the more I played the more I was enjoying !
I could rate any game I wanted from start.
Anyway, I generally use "submissions in need of rating" to rate games with fewer votes.
However, if I was forced to rate a game with only a Windows image at start, I would be annoyed : first, I don't have Windows, some prototypes run with wine, some don't, and second, I don't really like to be forced to run a program made by an anonymous person on my machine.
Thank you very much for playing the game and the feedback!
I would have forget to use VELOCITY_MAX, no, I wouldn't... sight... I did forget. XD
The spawn is calculated based on player position, so you didn't pass the spawn area, you just pass through it before the enemy squads are completely generated (it's not just sprite and collision shape, I have to join the soldiers to each other and check the joints consistency, for a fluffy behaviour if you bump in them, my method is probably not optimal). Because, a part of the fun should be to crash into enemy squads, disperse them or slice the squads depending on the loot you get... But, obviously, it was unclear. XD
Concept simple et efficace.
Et oui, un francophone est passé par là. XD
Pour une page d'intro, une traduction n'est effectivement pas nécessaire.
Mais, si un jour vous faîtes un jeu avec pas mal de texte, c'est tès simple de faire un fichier de traduction que Godot utilise automatiquement. La page de la doc peut sembler intimidante (?), mais il n'y a vraiment qu'à suivre le manuel pour le coup. Vous n'aurez même rien à programmer si vos textes sont renseignés directement dans les labels.
I really loved the sound design. I had only one issue with a sound that became very loud, but the atmosphere was there.
I managed to conquer some planets (not all of them) but I never get the green doted circles on the pictures. Some times I had a circular arc, but never a full circle. How does it works?
I hope you'll have time to make a complete version,
Give me a break - I win. By the way,I said, Reds and Blues were very bad. But look, I'm the best. I will build a great wall - and nobody builds walls better than me, believe me - and I'll build them very inexpensively. I will build a great, great wall on our border with blue traitors. And I will make blues pay for that wall. Mark my words.
And as an other player commented, it took me a while to understand I was playing green. You can't upload a game during the jam, but maybe you could edit the game info?
The gameplay was good. I had to retry some enigmas 2 or 3 times, but no more, which is a good pace, imo.
I would put the path numbers in the middle of the sprites, or make a color change when a zone is clickable, It feel a bit random to sometimes have to click one sprite away, sometimes a quarter of a sprite away.
Thank you for playing the game! During testing, I never went further than 2 km... :)
Green guys are defectors and the hostility does increase for each defector. ... But I didn't have time to make a clear UI, make an ending, or fine tune anything, so yes, I agree it's confusing and not really rewarding for the player.
Thank you for giving it a try, fellow godotner !
Strange bug of yours :). I can run it on Firefox with 300 people without problem on my computer while I only have a low-end integrated GPU and 16Gb of RAM... and in the build I put only 100 people, just in case... I'll try to make a proper version next week-end.
Edit: and the HTML build works (slowly) on my old android smartphone too. Apple and Godot...
So far, I’ve played 16 entries, and commented like 10 of them.
I have 3 days of intensive IRL work to come, so I’ll probably not have read everything at the end (maybe one more entry Sunday evening?), sorry guys.
Two things that I really appreciated : every entry I tested seemed to have been made for this jam and was related to the theme ; everyone did care of their VN and tried to do their best. Which is really different from the other (non-VN) jams I took part.
And to tell everything, imo, two games were clearly one step above all the others : All of us flames, and Cohabitation.
About the dev of my entry, I already wrote devlogs, so I pass here. ^^
Last but not least : this morning, my entry broke my previous record of browser play count : 53. Which is not much XD, but still, A peaceful wedding is my new hit ! Big thanks to all of you for giving it a chance.
See you !
Naaaaaan! Je pensais qu'il y aurait un twist et que les grands-parents seraient plus cools. M... ince.
En tout cas, c'est super bien réalisé. Le nom qui se brouille, c'est tout bête comme effet, mais ça fait vraiment son effet, justement. Et du point de vue de l'écriture, j'ai beaucoup aimé qu'il n'y ait pas de gros mot et que pourtant les mots soient absolument horribles.
Bravo! Vraiment.
Edit: Par contre, je ne comprends pas pourquoi tout le monde met des voix synthétiques? Je l'ai coupée, et c'était tellement mieux sans.
I never play online game, and I have not used an instant chat for five years... so, that was quite an experience. Probably the most original concept in this jam. The OS simulation is quite impressive, meanwhile, I cannot say I liked spending so much time reading SMS language. I'm probably not the target audience of the game... (pls, refrain to say I'm too old XD )
I liked the art style of the game and the story prompt was interesting.
I enjoyed how the story developed,... until the last scene. The prince discovering what's inside the notebook was the best idea, the situation was becoming very tense and involving, and ... nothing, Go back to start.
I tried several times to see if I could get another ending.
I really wanted to have some choice about how to deal with the reveal (be nice, abuse power, etc), And then to see what happens next. Will the king/the knight try to destruct god? to become friend with them? to bribe them to get ultimate power? become completely depressed considering life makes no sense?
As it's a long game (especially for a non-native), I waited until the weekend to play it. In the end, the story was interesting and the environment dynamic, so the time passed much quicker than I thought it would. I'm glad I met Orion and Leo.
However, I do have one regret, which is that there was too much overlap between the text and the visuals. You're artistically talented, it's a shame not to let the visuals speak for themselves. For example, when a character smiles or blushes, the sprite illustrates it very well, so why write it? The same goes for the backgrounds. This is a very personal opinion, but I think the experience would be enhanced by relying more on your illustrations.
I really loved the 3 characters art style! But you really draw them + wrote the story in one night???
An idea : When the 3 characters are on screen, it would be easier to remember their names from start if it was written below them when they speak and not always on the left. The dialogues may also look like a bit more dynamic? (But I've never used ren'py, don't know if it's easy to tweak or not)