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Archipelago Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5 | 3.786 | 3.786 |
Gameplay | #7 | 3.500 | 3.500 |
Overall | #9 | 3.607 | 3.607 |
Theme | #10 | 3.571 | 3.571 |
Presentation | #11 | 3.571 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Was a really solid time. I played with the executable rather than in browser. Gameplay was fun, having to think of ways to navigate your team around a set path with power ups AND hazards that made you think twice. Most of the fun came from figuring out each stages "puzzles" and finding the optimal path to victory. I did wish there was a back button, seeing as sometimes I would make 1 mistake and would want to revert just the 1 chosen path. It got kinda annoying on the higher levels with there being so many places to go and numbers just stacking on top of eachother lol. Also, if I was able to back out of a castle I know I cant win, that would be nice, but I suppose with the way the game is now, you'd already be losing that map. I also can appreciate the amount of content. Visually it looks and sounds solid, though lacking music kinda hurt a bit. Some of my issues would be that it was sorta hard for me to engage with the gameplay thoroughly. Going into a tower just has a small menu pop up, and even with the equations, I mostly just clicked the button to see if I could win, over strategizing how to handle the threat. Also, swapping between arrow keys and mouse was tedious and odd in the pause menu. Not that it really effects the quality of the game, I just kept trying to sort through the pause menu with the mouse, but kept telling myself "oh yeah, arrow keys..." but the stage select was with the mouse? idk. Don't get it twisted, for a small game jam game, this game is still really solid. There is clear evidence that plenty of design choices were thought out, and the level design making it more of a puzzle game was excellent. Great work all around!
- Make the mechanics a bit more intuitive, like highlighting the cell your mouse is hovering over or making it clear where the castle are getting the buffs from .
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Comments
I got stuck a few times but the game was really fun.
I finished all the levels except the 12th one that was beyond diabolical (or Im dumb idk), really cool concept !
Fun game mechanics and looks nice too. I liked how the cute cows grew your army size.
I didn't really like that I had to click where to move and then also lock in the move with spacebar, but maybe that's just me.
I think I lost mouse input a few times , so had to restart the level but wasn't game breaking.
I think you did very well to make this in the time you had.
thank you so much!
Wasn`t able to click at first, went to the comments and saw that game works, then I found how to click. hude map, nice animations and overall idea. great job!
thank you! seems there was some kinda bug that didn't get patched out that we need to deal with
Amazing game, it was a little bit difficult to understand the gameplay, but great game overall!
The gameplay was good. I had to retry some enigmas 2 or 3 times, but no more, which is a good pace, imo.
I would put the path numbers in the middle of the sprites, or make a color change when a zone is clickable, It feel a bit random to sometimes have to click one sprite away, sometimes a quarter of a sprite away.
Thought the gameplay was just the right amount of difficulty and the idea was great and very fun to puzzle out!