very cool game, a lot of fun to play.
THE GREAT GATSBY
Creator of
Recent community posts
pretty cool, the art was very cute
I really disliked the way the cannon power would change, it made shooting feel out of my control.
Better level design could have made the other bombs more useful.
I felt that the final boss was very frustrating. Its attacks were very difficult to dodge, requiring you to basically bombjump at every opportunity. I had trouble timing the bombjumps and getting the angle right, so I felt that the boss fight was no skill and all RNG.
I beat it by hiding in the corner and using the bombjump when the boss came near. I then just spammed the bomb button causing me to fly around jerkily and dodge the cannon balls.
It certainly didn't feel like an explosive boss fight that I would have expected from this kind of game.
The music and sounds were really good! great job with those.
Ingenious little puzzle game! I l love the idea of folding and distorting space, it makes for a very very cool game!
I will say though that the addition of 3D did not make me very happy. I feel like after 3D was introduced, the game began to feel a little like 3D paper mario and less like a puzzle game. It became more of a platformer then a puzzler it seemed, and I also think you could accomplish more with less.
absolutely love the concept though, and the execution was very solid. Music was lovely, and really felt like a good puzzle game.
cool game all-in-all, me and my brother played it together. It was chaotic and fun, and we played for longer then I thought. I will say that the spermarket mechanic didn't makes sense, we seemed to enter the place where you could select your powerups at random, and powerups that were used still appeared as if they were usable. They also didn't seem to do much, maybe an invincibility powerup would be more impactful
neat game! I liked it and I liked the sounds, even with the slight audio error
while the art was pretty good, I had a few gripes with it. It often felt too busy and distracting. for example the selection sprite to indicate which planet was selected was cool, but kinda drowned out details such as paths and ships. it made me think that a simpler, less-intrusive selection indicator would have been better.
neat little game, I ended it with 260
I wasn't entirely sure what all the little bars did, it explained at the start but I soon forgot, and I had trouble understanding how my choices were effecting things. I noticed that her irritation would go up and stay up, even when I thought she was enjoying the radio. I also noticed that my character's romance score stayed the same when hers was very high.
Still, a pretty cool game, and I love the take on the theme!
really really cool idea! I loved the backwards tower defense idea, you really flipped that genre on its head! it felt more tactical and strategic then a normal bullet hell yet I loved the variety of ways you could deal with your enemies. there was a lot of strategy involved. A very juicy game too!
I didn't play all the levels but I beat the last one
actually really fun!
now, I didn't 100% understand what I was doing. not every time I felt like I was making an informed choice. I think maybe text below listing the data for what you were doing would be good. For example, if I want to call a medical evac, state below that my troops would face reduced numbers and their combat effectiveness would go down. if on the other hand, I wanted to try field medicine, put the percentage chance that it would succeed. and if I use the other squad to help, put that it will decrease their effectiveness.
I tried my best to keep morale and supplies high, and I thought it was cool how you needed to be careful with those and manage your mission completeness.
I completed the first two missions, defense and hostage extraction, but on the first one I lost squad alpha ;-; rest in piece.
neat little game, cute art and cool concept
I couldn't beat the first level final wave after three tries though
This game was interesting, the turn-based party mechanics was a very interesting take on the theme.
I think the hard part was that you couldn't pick what attacks the characters used. somehow twice during my playthrough, I got the brave roar to work, and then after that both of my two other party members used their status moves, like barrier and sonic boom, wasting the brave roar attack boost, which was really frustrating.
There could be some interesting strategic implications here but right now I felt like it wasn't my fault when I lost
neat game idea, so the player character's name is dismas?
I liked the choose your own adventure feel of the game, pressing space and reading through people's stories. it didn't make 100% sense what you were doing, you could decide to take the treasure for yourself, split the treasure with someone, or die like an idiot.
the writing wasn't super clear, but overall cool idea. there was only one day right?
I think I witnessed a bug where the AI will play any card no matter what it is.
they had two blueberries and used one to buff my paramecium.
also using meat on a tardigrade makes it into paramecium??
really fun and loads of replayability, a cool deck builder with a lot of options. I thought it was cool how you could use something for attack and defense, like throwing a small microbe in front of a big one to weaken it.
I wasn't able to get passed the second fight, if anyone knows a strategy to do it let me know.
fun little bullet-hell concept, I love a game that lets you upgrade between runs
the warrior cell AI was a little frustrating, they tended to go attack some kinda diamond guy all the way across the map while I was getting beaten up by the orange arrows of doom.
I liked how the medical cells shot healing at you, made you want to get hit by some bullets and avoid others.
it took me so many tries, I didn't know I was this dumb ;-;
cool game, simple concept. I liked the art, and it struck a weird balance because it looked very serious but felt really funny.
I just think its hilarious the idea of some samurai going up to a piece of bread and asking "so should we conquer them?" and piece of bread sitting there with a look of intense concentration before his head explodes.
neat use of the theme, cute and simple game
10050 is my high score (if you beat it I'll cry)
really fun, nice and simple concept with plenty of juice. the controls took a little getting used to, for example took me a second to realize when you clicked it didn't cut right away, it cuts only when the scissors close
I thought it was interesting that if yo cut up a post it note, it could regenerate into two different versions of itself. divide and be conquered.
creative use of the theme, fun, and good looking game
neat little game. I will be honest I didn't 100% understand it. I managed to get 143% hostility to red leader on my last play through with a distance of 8.02
if you are playing this, I think that distance is more important to how well you do, and if the red army becomes green that improves the hostility rating. if you get the hostility high enough you win.
I like the concept, the gameplay is pretty creative, a good implementation of theme
I like it! reminds me in a good way of those simple flash games and a simulation game. pretty cool, however I feel like there's a lot going on. I think it would be cool if you could navigate the world with a mouse and then click on birds to play as them, sometimes if I wanted to see the map I couldn't.
honestly not too sure how the theme played into this one but I like the concept
not too bad! reminds me of qix the arcade game which is one of my all-time favorite games of all time. Love the typing concept and use of the theme, and it was pretty challenging. the music was simple and good, I liked the sounds, but I felt that typing to move around felt almost too clunky at times