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THE GREAT GATSBY

118
Posts
27
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54
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A member registered Feb 16, 2020 · View creator page →

Creator of

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my highscore is 66 collisions!

somehow less frustrating than the real silksong

 made it to floor 18 with 5715 points
neat little game, but it seems hard to lose then it does to win

very cool game! I could see what you were going for. I liked the idea of combining random stuff and targeting some enemies before others so that you could get item drops. I feel like there's still a lot of room to make the game more complex, enemies would rarely be able to attack so it was just a matter of making daggers to kill everything while occasionally using swords or maces. Good job!

thanks old sport!

lovely game, a charming puzzle platformer. well done

I beat it!
I'd love to see someone who's a pro play this game. It's rather difficult, but I imagine someone with skill could pull off something cool

the menu and GUI is nice but the restart button doesn't seem to work

it simply looks like the player spawns then it goes right back to the restart menu


finally the sheep is safe inside his popcorn prison

hopefully I'll be able to put popcorn in the ceiling later

dang, you're style is so awesome. good job

fun little game, the essential definition of easy to learn but tricky to master.


my ending score was 430 kills with a 22035 score, having survived 13 waves. Once I had it mastered though I felt little purpose to continue playing.


I also feel like the controls would feel nicer if it was a proper twin stick shooter, but I suppose thats where the challenge comes from.


lovely game though, very juicy. managed to get the overcharge twice

I managed to get several achievements on my first try of this build, including an over 3-minute run and a 25 kill combo!

My score record is 19870, and I got all the money I needed to buy Karim :D! I managed to discover that you can quit out to the menu by pressing enter, which I feel like should be written down somewhere.

lovely game, art is great

pretty cool game! my highscore on hard was 75. Probably could do better than that but thats all I had time for. Very cool and simple game, the art is very nice as well. 

dang that arrow really helps a lot to control the dash :D

looking forward to it too!

pretty neat little game, the player character felt very weighty and powerful

I will say there were some things that felt not great, such as the fact that you had to hold the arrow keys and the dash button to dash in the direction you wanted to dash. I was already looking in the direction I wanted to go, so why didn't it just send me that way?

Also, I felt like hitting a hog with the dash should have propelled me up a little bit. 

but the movement is cool and heavy, I think its a neat prototype. I have a game that has a similar dash mechanic to attack enemies, so seeing those two ideas side by side is interesting

really awesome tool! I kept getting a bug at line 164, because the line needs to read "var _temp = self.find_room(_checkGrid, 0, _pos);" instead of a four argument script which it has currently

awww, very cute game. I enjoyed it! 

The writing is pretty nice and simple, clicking on things and some of the text was a bit buggy though.

I'd have loved it if the play in fullscreen option was available on itch.io, there should be a toggle for it on the webpage. 

Good game, and good job!

fun little game, It looks absolutely lovely. 

I wasn't really able to understand most of the gameplay, but I managed to find some cool things

thanks so much for playing old sport! I'm glad you enjoyed it :D

very good game, lots of fun

lovely game, truly a lot of fun. Here's a clip of me playing it: 

Nifty little game, very bare bones but I suppose it was made in only a day. Here's a clip of me playing it.

(Gameplay starts at 22:09 if the embed fails)

challenging little game, I think the fact that the player shoots on their own is interesting but mostly just limits the player's options for dealing with enemies. Once thy reach the castle its basically over. I've only ever gotten to wave 3

Fun little game. The level design made me think this was a rage game. In any case, I found the secret in the last level. Here's a clip:

(Gameplay starts at 16:10 if the embed fails)

6 was my highscore. Here's a clip:
(starts at 12:01 if the embed fails)

I enjoyed this, I think it could have been a very cool horror game. Unfortunately, it was pretty buggy and softlocked, and when I played it it was stuck in lights out mode. I don't know if you are thinking of making a post jam version but if you do let me know. Here's a clip:

(Starts at 34:24 if the embed fails)

I really enjoyed this game, I think it was one of the most developed of the jam! Here's a video of me playing it:

(Starts at 15:58 if the embed doesn't work)
(1 edit)

fun game that was well-executed. Here's a clip of me playing it:

(Starts at 6:20 if it doesn't start there automatically)

I liked the premise of this game! Here's a little clip of me playing it:

I'll take a look!

nifty little game! more fun then I thought. I only managed level 7. It took me a second to realize I had to mash the buttons. Good conecpt, executed well, and the bug zapper sounds when the balls hit the line were great!

1:17 was my best with 10 kills

a lot of fun, but my gamepad had a lot of trouble selecting the buttons. the 1, 3, and other corner buttons seemed to be inaccessible, and I had to use my mouse as well as my gamepad

this game is good, I'd love to see it expanded into a game. reminds me of a flash game I played as a kid

this game is good, I'd love to see it expanded into a game. reminds me of a flash game I played as a kid

Played through until the end, even found a shortcut on the last level. Fun, but I did not know I would be playing a rage game, which at times the level design felt like that's what it was. I think level 3 had the rest of the stage hidden somehow under the floor behind some spikes, which was a chore to get too.

But the forgiving checkpoints made the game manageable and completable. well done. 

very relaxing fishing game, the music was very nice and the visuals were simple. It became difficult to tell what the best strategy to maximize points is, Which I thought served the game well! good job

Very solid and enjoyable game, it was very fast-paced feeling, and had plenty of content. not too bad

I definitely would like a key to open and close the manual, but the rest was good. Good job

Couldn't ever figure out how to get past wave 2. If there's some secret for that, please do let me know!