my highscore is 66 collisions!
THE GREAT GATSBY
Creator of
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very cool game! I could see what you were going for. I liked the idea of combining random stuff and targeting some enemies before others so that you could get item drops. I feel like there's still a lot of room to make the game more complex, enemies would rarely be able to attack so it was just a matter of making daggers to kill everything while occasionally using swords or maces. Good job!
fun little game, the essential definition of easy to learn but tricky to master.
my ending score was 430 kills with a 22035 score, having survived 13 waves. Once I had it mastered though I felt little purpose to continue playing.
I also feel like the controls would feel nicer if it was a proper twin stick shooter, but I suppose thats where the challenge comes from.
lovely game though, very juicy. managed to get the overcharge twice
I managed to get several achievements on my first try of this build, including an over 3-minute run and a 25 kill combo!
My score record is 19870, and I got all the money I needed to buy Karim :D! I managed to discover that you can quit out to the menu by pressing enter, which I feel like should be written down somewhere.
lovely game, art is great
pretty neat little game, the player character felt very weighty and powerful
I will say there were some things that felt not great, such as the fact that you had to hold the arrow keys and the dash button to dash in the direction you wanted to dash. I was already looking in the direction I wanted to go, so why didn't it just send me that way?
Also, I felt like hitting a hog with the dash should have propelled me up a little bit.
but the movement is cool and heavy, I think its a neat prototype. I have a game that has a similar dash mechanic to attack enemies, so seeing those two ideas side by side is interesting
I enjoyed this, I think it could have been a very cool horror game. Unfortunately, it was pretty buggy and softlocked, and when I played it it was stuck in lights out mode. I don't know if you are thinking of making a post jam version but if you do let me know. Here's a clip:
Played through until the end, even found a shortcut on the last level. Fun, but I did not know I would be playing a rage game, which at times the level design felt like that's what it was. I think level 3 had the rest of the stage hidden somehow under the floor behind some spikes, which was a chore to get too.
But the forgiving checkpoints made the game manageable and completable. well done.






















