I didn't understand much that was happening, though I still like it. I just played it like 'avoid the reds'.
ALSO, i found a hack. if you stay at the very top and just move right, just holding right button. the player group will keep moving in that direction, it will then leave the screen. And eventually it will (I think) go past the spawn area of the reds. And the player will just keep speeding up while its outside of the camera and no reds will block it because it is already past the spawn area of the red. Hence, you can just keep going without any difficulty. Doing the hack, In the picture I got to %1700+ hostility to leader in just a couple of seconds. hehe
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Hold and Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 2.795 | 3.125 |
Theme | #15 | 3.130 | 3.500 |
Fun | #15 | 2.907 | 3.250 |
Presentation | #16 | 2.907 | 3.250 |
Overall | #16 | 2.935 | 3.281 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Presentation was nice and cute! Only thing I could've wished for was maybe a larger sprite of what these little dudes look like? Like how classic games even with small pixel guys will give you larger sprites with more detail on like a title screen or pause menu? Idk, just something I thought would be charming to add. Music was also p decent, not getting annoying or anything, just kinda a lil jam to listen to. Gameplay was simple enough to understand, red guys bad, blue guys are resource. It kinda felt like one of those phone game ads you see, and I mean that in a nice way lol. It was pretty fun to try and thread the needle through waves of enemies. I think this games biggest issue is the lack of conveyance. What do all of these items do? Like I can understand the Hp and Speed Up powers (I think) but I don't understand the Red dots and the Green Line powers. Like, I change the red guys to green, but what does that really do for me? Also, while the game was fun to play for a bit, I seem to have found a slight oversight? If getting alot of distance is the end goal, all you have to do is walk to the top of the walkway, and hold right. You gradually increase speed and rarely will find yourself in conflicts. This also allows you to pick up items without much fear of actually losing. Only reason I die was due to me figuring this out and becoming kinda bored. My score was 15.47 Km 563 Hospitality, which I'm still not clear on what that means. However, all this aside, you still did pretty well for a game made in like a day! Working under a time crunch is always impressive. I would rate the theme higher, but I also am not sure how the hospitality system works...maybe I'm just dumb. Still, an ok game to me!
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