Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CursorKeysRetroGames

63
Posts
2
Topics
27
Followers
16
Following
A member registered Sep 28, 2021 · View creator page →

Creator of

Recent community posts

This is fun!  I like the graphics, they are simple yet super nice / cool.
Also the game play works pretty well.  It took me a few plays to understand what I needed to do, top get the little guy to behave as I wanted, but then it all clicked.

Looking forward to updates!

Thank you!

Thank you!

Very fun to play, and it works well in black and white.

Well done!

Beet vs Beat, that made me smile!  Nice idea.

The music is super crazy for being in an operation room trying to save someones live.
I was afraid that would put me off, but then it came together.

I'd like to play it again, but got stuck in the patch it up section.  I patched everything there was to patch, and it stayed there.

I hope to see an update on this game, with bugs removed!
Otherwise very nice.

I like this game.  I was afraid I could not run it, since it is on Windows, and I am not.  But it runs fine under Wine.
I did get confused in the GUI though, and some text describing would be needed for someone like me to get it.
But I had some fun, clicking on buttons an trying to get somewhere.  Will give it another whirl.

Nice concept, and cool graphics!
I will check for updates of this one, since it has alot of potential!

This looks awesome.  Afraid I could only checkout the web-version, and did not get very far at all. Maybe it is the bugs, or maybe it was me.   But it looks cool enough for me to keep an eye on bug fixes for this one.

Love the concept & am looking forward to updates!

This one looks very nice :)
I did not really understand everything in my first quick-play, but I feel compelled to keep trying, which to  me is a sign of a good game.   I like the way the dog handles, how it sounds, and how the graphics look and feel.  The music fits nicely to it as well.

Well done.

Thank you!
Yeah, I found this out as well, after I submitted  of course :)

Thank you for the feedback.
I will definitely consider that next time I make a beat em up, or when I make a next version of this game!

Hard (for me at least), but feels epic, with the combination of music and graphics.
It makes me want to give it another go.
Nicely done.

(1 edit)

Oh this is several levels of awesome.  Maybe because it has the actual (or an exact copy of) SAM/Register (a very old speech synthesizer) speaking through out the game, and it throws me right back to the 80s.   But also it has humor, and is easy to navigate around, and is well executed.

Well done, I'll be hearing SAM saying "Microwave" for quite a while in my head now :)

Thanks for the feedback!   I will definitely add WASD support from now on.

I enjoy playing this, but I am lousy at these games where you much match the beat.  But at the same time I like playing this, since the surrounding visuals are very pretty.  

Fun, and well done during only one week!

I really like how this one gets the theme just right, and a bit more so.
The "beat"ing heart first.  And squeezing it to the beat...  Double beat. Clever!
I'll be coming back to this one, to try again, since I failed.  And I want to see what happens if I succeed.

Nicely done!

I immediately  enjoyed playing the game, after the first few seconds.  I can't really explain it, but the combination of difficulty level, sound and graphics, makes it just fun!  Well done.

Thanks for the comment! 

As mentioned earlier. the visuals is a story by itself, about the shader that is responsible for it. 

I was quite pleased with it, but got a bit of a scare when I found out the browser anti aliased it, and would technically be adding more colors.   I fixed it, and thankfully, the end result was still nice to look at.

Thank you! 
The visuals is a story by itself.  Long story short, I was, during the Jam, playing around with shaders, and I stumbled on this way of dithering that is quite pleasing to the eye!

(1 edit)

Thank you for the nice words!   No the sounds I borrowed from someone called FilmCow - https://filmcow.itch.io/filmcow-sfx
So unfortunately I can't take credit for it.  But the person who made it is in the credits.

And thanks for the constructive feedback!
I'll check out the reaction time issue, will be good to fix for a follow up release of same game.

Thank you! :)

This is a beat'em up game.  It is simple, beat your opponents, and proceed to next level   Chase a high score.
Instructions are on the itch page.  It plays in the browser, not tested on mobile devices, but probably won't work, since it needs keyboard.

I found this a fun little game.  I did not understand the goal in the beginning, but after playing it some minutes, it became obvious.  I enjoyed playing it, and dividing all the rocks.

I found this a fun little game.  I did not understand the goal in the beginning, but after playing it some minutes, it became obvious.  I enjoyed playing it.

I can see the potential of this game, and I kept going back to try and play it.  But somehow could not could get the hand of the controls.  But what I see from the videos, and the stuff happening on screen (while I am bumbling around), I really like.
So I hope to see this being developed further!  

Love the concept.  I really want to play it again when it gets a bit more polishing. 
Biggest thing for me is, it reminds me my screen resolution is way to low.  I could not see everything on the screen, even in full screen.

But I really like the sounds, graphics, and the idea. Literally divide cells, and conquer you enemies.

Nice game.  I got stuck a few times, but it's fun. 

Thanks for playing. Yeah the whitenoise of the TV is kinda harsh,  it's the experience in the old days, when you have the volume high, and turn the TV on, and it happened to be on a not programmed channel.  I wanted to capture that.  Sorry to scare you :)

This game idea had me in laughs. Paper that throws rocks at the scissor :)
It's a nice little game, and fun to play! 

Thanks for playing and giving feedback July101!

By the way for me, it was like this. I did not see any button anywhere, so I went looking, and found all the games that needed rating, and I could choose and rate whichever game I wanted.  I don't know if it helps to make it less confusing, but hopefully :)

Haha. Yes, I had literally half an hour to do all the sounds, and reused and tweaked some existing sounds, all while fighting against falling asleep. :)

The white noise sound by the way was meant to be somewhat harsh.  I wanted to mimic the annoying sound of early TV's when they displayed white noise.  Other sounds are not meant to be harsh.  Thanks for commenting and playing the game!

Thank you for playing and commenting the game.

I'll work a bit on the feedback part in coming weeks, after voting is done, for the next version.
I find myself the idea thinking, how it can look like without the 1 week coding restriction!
:)

Thank you for playing the game and commenting!

Thanks for taking the time to comment.  I'll try to make the stats and actions correlation a bit more clear in the next version for sure. And I am happy you think the concept / game is cool!

Takes a bit of time to understand, after laying lots of tiles.
Nice little game.  

It too me some time to figure out who I was, but then I could play! fun game idea!

A bit hard on first few tries, after that brain stopped sleeping, and things became easier, nice game idea!

Wow, I am a bad typist, I just discovered.   Sometimes I did get a wall, but it was not satisfied, I am unsure what I am doing wrong then. Overall, fun to play.

It was lovely playing this little game. The physics-like system is fun, and the different objects you pick up, add some variety.  Maybe there was not so many sounds, but it is fun to play!

Hi.  No, you can only try to get a hi-score.  Your score goes up, when both you and her are happy.
Might introduce a conquer in some future, since I like the idea.  But not this version, time was up, and did not think of it :)