This is fun! I like the graphics, they are simple yet super nice / cool.
Also the game play works pretty well. It took me a few plays to understand what I needed to do, top get the little guy to behave as I wanted, but then it all clicked.
Looking forward to updates!
CursorKeysRetroGames
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Beet vs Beat, that made me smile! Nice idea.
The music is super crazy for being in an operation room trying to save someones live.
I was afraid that would put me off, but then it came together.
I'd like to play it again, but got stuck in the patch it up section. I patched everything there was to patch, and it stayed there.
I hope to see an update on this game, with bugs removed!
Otherwise very nice.
I like this game. I was afraid I could not run it, since it is on Windows, and I am not. But it runs fine under Wine.
I did get confused in the GUI though, and some text describing would be needed for someone like me to get it.
But I had some fun, clicking on buttons an trying to get somewhere. Will give it another whirl.
Nice concept, and cool graphics!
I will check for updates of this one, since it has alot of potential!
Oh this is several levels of awesome. Maybe because it has the actual (or an exact copy of) SAM/Register (a very old speech synthesizer) speaking through out the game, and it throws me right back to the 80s. But also it has humor, and is easy to navigate around, and is well executed.
Well done, I'll be hearing SAM saying "Microwave" for quite a while in my head now :)
Thanks for the comment!
As mentioned earlier. the visuals is a story by itself, about the shader that is responsible for it.
I was quite pleased with it, but got a bit of a scare when I found out the browser anti aliased it, and would technically be adding more colors. I fixed it, and thankfully, the end result was still nice to look at.
Thank you for the nice words! No the sounds I borrowed from someone called FilmCow - https://filmcow.itch.io/filmcow-sfx
So unfortunately I can't take credit for it. But the person who made it is in the credits.
And thanks for the constructive feedback!
I'll check out the reaction time issue, will be good to fix for a follow up release of same game.
Love the concept. I really want to play it again when it gets a bit more polishing.
Biggest thing for me is, it reminds me my screen resolution is way to low. I could not see everything on the screen, even in full screen.
But I really like the sounds, graphics, and the idea. Literally divide cells, and conquer you enemies.
Haha. Yes, I had literally half an hour to do all the sounds, and reused and tweaked some existing sounds, all while fighting against falling asleep. :)
The white noise sound by the way was meant to be somewhat harsh. I wanted to mimic the annoying sound of early TV's when they displayed white noise. Other sounds are not meant to be harsh. Thanks for commenting and playing the game!