I can see the potential of this game, and I kept going back to try and play it. But somehow could not could get the hand of the controls. But what I see from the videos, and the stuff happening on screen (while I am bumbling around), I really like.
So I hope to see this being developed further!
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Galactic Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.111 | 4.333 |
Fun | #3 | 3.900 | 4.111 |
Overall | #6 | 3.716 | 3.917 |
Presentation | #9 | 3.689 | 3.889 |
Gameplay | #11 | 3.162 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I played this game a handful of times just to make sure I covered my bases, and I can safely say, I enjoyed this game a lot! The gameplay was simple, and not too hard to understand, but very addictive. Sending my fleet to pick up an uninhabited planet, then to send a few more to take on the enemies for a different planet was fun. Only complaint here is I wish i understood exactly how to retrieve my own ships back to a previous planet, making shorter routes to new planets or for defense purposes. Also, deselecting a path that has both planets directed at each other was very difficult for some reason, where ships would fly back and forth between the two. Still, overall some great gameplay. Above all else, the game is just fun and fits the theme of dividing your task force and conquering other planets. It just feels good to play, having random planet spawn points helps with replayability as well. Will say, I didnt see anywhere that you use WASD to move the camera, so I was kinda confused how to do so. Just make sure to tell more people how to move the camera around lol. Honestly, the weakest aspect of this game is the presentation, but even then it works out perfectly fine for a small game like this. A lot of things can clutter your screen, which makes it occasionally harder to read whats actually happening. The ships are all super small, which can make it kinda hard to see. I also sat there looking at the title screen for a bit, probably because there wasn't a BIG, FLASHING "Start Game" button for my eyes to immediately be drawn to. Not really a title screen to familiarize myself with lol. The music was really solid. SFX was a nice touch as well, however, I will note that Music did kinda jitter and break on me a few times so I unfortunately played without it. These small things being addressed would lead to an impressive product! That being said, for being a "rushed" game, it's still rather impressive what you managed to cook up. This might be my favorite game I've played thus far in the jam, congrats on the work!
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