Hi Nezuo, took this for a spin. It has groovy aesthetic. Some indication of whether my shots were hitting the enemies would be cool. A good jam submission.
Play game
Shitty Mech Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #52 | 3.280 | 3.280 |
Audio (Does not apply for Physical Games) | #58 | 2.480 | 2.480 |
Overall | #59 | 2.840 | 2.840 |
Fun Factor | #59 | 2.680 | 2.680 |
Originality | #80 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
Tiny Worls: Free Pixel Font - Thaleah ... Chris Nolet: Quick Outline
Did you use choose from one of the optional secondary themes?
retro
Does your game contain 18+ content (Nudity, Gore, Language)?
yes
Comments
I like the style, it's really plausible as an original classic and the low-fi particles remind me of games like lhx. Mech design has a playstation era vibe, and dithering background was a great touch.
Not shitty as the title suggest at all :D
The controls are great. I find it funny how you've put those images of control layouts right ingame.
Pretty dither and very nice mech models. Simple, fast-paced, and enjoyable combat. I would however recommend that you add a bit of 'juice' to the combat, or else it ends up feeling a bit repetitive. Nice submission.
The movement was pretty smooth, it was a bit difficult to see if you are hitting enemies from far away, but I saw it up close. Really liked the style reminded me of retro games I used to play. Good job!
I had some trouble with the web version with the camera wanting to drag back to the bottom right constantly, but I had a good time running around and pkewing at enemies. I loved the enemy mech design too!
It’s absolutely not shitty hahaha. Small scopes are fun too! I had some mouse drift for some reason, but other than that really cool.
Agree on the crosshair feedback below, something like a hexagonal outline would look appropriately sci-fi while not obscuring vision. Nice fullscreen dither and feeling of being in the cockpit, I'm a sucker for that stuff :)
I found that it was sometimes hard to tell if the Dash was doing much - maybe it needs to be more intense? Maybe an anime-ish screen effect?
Other than that I enjoyed circle-strafe-cheesing the enemies a la Doom. Makes me think that with more time, this could be the pace & feel of classic Doom mixed with the customisation, heat/energy management etc... of PS1/2-era Armored Core. Homing enemy projectiles that require Dashing at the last second might be cool too. I like it :)
I'd say you've mistitled it cause from what i tried it's anything but shit XD
Feels pretty fun to play and i like how this is essentially a more action focused MW2 with the more sim aspects cut out, visually it feels pretty authentic too, i like the dithering effect on the mountains, and the flat shaded look really feels like your inspiration source ^^
I'd say the main issue so far is that combat is a bit hard cause you can't really judge when an enemy's about to shoot so it's hard to dodge any incoming missile, and the crosshair could be a bit more translucent cause here it tends to obscure the target a bit.
But otherwise it's pretty solid, so you did great here as far as i'm concerned :)
I hadn't considered making the reticle translucent, I tried making it smaller but it distorted. That woulda been a good idea. And I do agree that right now it is a bit too reliant on trial and error to get the timing down. I didn't have quite enough time to get a working tell for those missiles. Its a bit rough around the edges but certainly playable. Thanks for playing, commenting, all that jazz, and glad you enjoyed it!
Leave a comment
Log in with itch.io to leave a comment.