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A jam submission

Shitty Mech GameView game page

A hastily thrown together mess of code that vaguely resembles MechWarrior 2.
Submitted by YaBoiNezuo — 2 days, 6 hours before the deadline
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Shitty Mech Game's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#523.2803.280
Audio (Does not apply for Physical Games)#582.4802.480
Overall#592.8402.840
Fun Factor#592.6802.680
Originality#802.4802.480

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
solo

Did you use any third party assets, if yes what assets did you use?
Tiny Worls: Free Pixel Font - Thaleah ... Chris Nolet: Quick Outline

Did you use choose from one of the optional secondary themes?
retro

Does your game contain 18+ content (Nudity, Gore, Language)?
yes

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Comments

Submitted(+1)

Hi Nezuo, took this for a spin. It has groovy aesthetic. Some indication of whether my shots were hitting the enemies would be cool. A good jam submission.

Submitted(+1)

Nice classic game. But the name of the game is weird.

Submitted(+1)

really like the visual flare you got going on there

Submitted(+1)

I like the style, it's really plausible as an original classic and the low-fi particles remind me of games like lhx. Mech design has a playstation era vibe, and dithering background was a great touch.

Not shitty as the title suggest at all :D

Submitted(+1)

The controls are great. I find it funny how you've put those images of control layouts right ingame.

Submitted(+1)

Not so shitty mech game. 

I had fun with it! Really liked the aesthetic and the mech design. I think some better hit registration and lower mouse sensitivity would be really nice, though. 

Host(+1)

I loved the mech models, they look so cool!

Submitted(+1)

Pretty dither and very nice mech models. Simple, fast-paced, and enjoyable combat. I would however recommend that you add a bit of 'juice' to the combat, or else it ends up feeling a bit repetitive. Nice submission.

Submitted(+1)

The movement was pretty smooth, it was a bit difficult to see if you are hitting enemies from far away, but I saw it up close. Really liked the style reminded me of retro games I used to play. Good job!

Developer

I probably could've made it a bit more clear but the players gun has a pretty limited range, both of the enemies can shoot at you before you can them.

Submitted(+1)

I had some trouble with  the web version with the camera wanting to drag back to the bottom right constantly, but I had a good time running around and pkewing at enemies.  I loved the enemy mech design too!

Developer

Interesting, I'll have to look into that, thanks for the heads up.

Submitted(+1)

It’s absolutely not shitty hahaha. Small scopes are fun too! I had some mouse drift for some reason, but other than that really cool.

Submitted(+1)

Agree on the crosshair feedback below, something like a hexagonal outline would look appropriately sci-fi while not obscuring vision. Nice fullscreen dither and feeling of being in the cockpit, I'm a sucker for that stuff :)

I found that it was sometimes hard to tell if the Dash was doing much - maybe it needs to be more intense? Maybe an anime-ish screen effect?

Other than that I enjoyed circle-strafe-cheesing the enemies a la Doom. Makes me think that with more time, this could be the pace & feel of classic Doom mixed with the customisation, heat/energy management etc... of PS1/2-era Armored Core. Homing enemy projectiles that require Dashing at the last second might be cool too. I like it :)

Developer

Retro shooters like doom were an inspiration for the gameplay for sure, heat/energy management is something I'd love to add in the future, as well as customization.   Thanks for taking the time to play, and I'm glad you enjoyed it!

Submitted(+1)

I'd say you've mistitled it cause from what i tried it's anything but shit XD

Feels pretty fun to play and i like how this is essentially a more action focused MW2 with the more sim aspects cut out, visually it feels pretty authentic too, i like the dithering effect on the mountains, and the flat shaded look really feels like your inspiration source ^^

I'd say the main issue so far is that combat is a bit hard cause you can't really judge when an enemy's about to shoot so it's hard to dodge any incoming missile, and the crosshair could be a bit more translucent cause here it tends to obscure the target a bit.

But otherwise it's pretty solid, so you did great here as far as i'm concerned :)

Developer(+1)

I hadn't considered making the reticle translucent, I tried making it smaller but it distorted.  That woulda been a good idea.  And I do agree that right now it is a bit too reliant on trial and error to get the timing down.  I didn't have quite enough time to get a working tell for those missiles.  Its a bit rough around the edges but certainly playable. Thanks for playing, commenting, all that jazz, and glad you enjoyed it!

Submitted(+1)

No worries like i said despite some rough stuff this is solid :)