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TheWillgamer

25
Posts
8
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A member registered Oct 22, 2018 · View creator page →

Creator of

Recent community posts

The concept was really nice... I liked how it's a puzzle game, yet emphasized good execution to finish the level

The dynamic trail adds so much to the experience, and your choice of music was fantastic.

I think the 3rd level went on for a bit too long, but otherwise, I had a lot of fun playing, and I loved the challenge of having to manage 2 different conveyor belts!

The animations are all really impressive, and i love how varied the different mushrooms are.

The presentation and sound design is just perfect! I love how the 2 birds' voices contrast one another.

the struggle of clones to find their place in this unforgiving world truly tugged my heartstrings
F Keiko... may she find peace in another clone

Srsly impressive what you all managed to get done in such a short amount of time

the animation and all the sound effects make the satisfaction from barely winning a duel feel so good

really well done on everything, especially the ui

NEED HELP!

been trying for days to get the hot springs with rachel scene but keep getting the throne room ending instead

yee was a lot harder than expected and we realized half-way through development why no one makes on-rail shooters XD

glad you enjoyed it tho ^-^

tnx... i appreciate the compliments : D

We had a story and dialogue planned out and everything but couldnt get it implemented in time sadly ;-;

the announcer voice is hilarious... really enhanced the gameplay experience

really like the visual flare you got going on there

The pacing in your game was amazing. Just when I thought I experienced all the game has to offer, a new surprise came out of nowhere. The enemy variety and scene variety were also really impressive, and I loved the ui design for the health bars.

Solid use of the limitation and a great game overall!

Tnx I appreciate it :D

I think your game was very dope as well... really nice atmosphere and good use of parallax. That room with the 4 tiny guys running at you was scary af. I think the only things your game needs are better visibility for the platforms (they sometimes blended with the background even with the flashlight shining on them) and maybe a slightly less awkward control scheme (such as shaking your mouse to charge your flashlight instead of going back and forth between the keyboard). But overall, great concept and even better execution!

I like the concept of the game and the shooting feels nice. It was a bit hard for me to figure out the health mechanic tho.

the voxel art and animations were top notch. Really like the gambling aspect of it... reminds me of the mystery box in CoD zombies. Just needs some polish, sound effects, and less reliance on lifesteal, then the game would be perfect!

Really unique idea for the mechanic. Needs a bit of polish, but everything else is fantastic!

The artstyle is really charming, and I love the how the guy speaks (might need a fast forward button tho cuz the monologues interrupt the flow of combat).

Liked the presentation for the most part. The control scheme was awkward, but the fact that it was so bad made the experience enjoyable, kinda like QWOP in a way.

Gameplay needs a bit of work, but your graphics are impressive. I really like the filters you used.

By far my favorite game out of the ones I've seen. The presentation and gameplay are top notch!

Really liked the idea of using oxygen in place of health and the noodle arms were *chef's kiss*

Definitely needs a bit more time in the oven, but still really enjoyed it. The sound effects and the asteroid explosion animation kept me hooked.

Sometimes the jump bugs out and doesn't take input, but the concept is pretty nice and I love the artstyle!